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3 Dimensional Chat / Pinball flipper 3D Blender

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Random color object
16
Years of Service
User Offline
Joined: 14th Aug 2008
Location: Montreal Canada
Posted: 13th Oct 2008 16:09
I am makind a flipper for my pinball machine in blender. It is animated. Maybe I can create 2 animation one that goes up and one down,I wounder how I can manage it to do the follow in DBP:

-To move up when I press the flipper and stay up until I released it.

-Win XP SP3 -P4 3go/Ge Force 9600 GT driver 178.13
PhysX 08.09.04
DBP + Dark A.I. + Dark Physics + Easy Rotate + enhancement + Sprite Packe
Accoun
18
Years of Service
User Offline
Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 13th Oct 2008 18:48
Screenshot?

Make games, not war.

Random color object
16
Years of Service
User Offline
Joined: 14th Aug 2008
Location: Montreal Canada
Posted: 13th Oct 2008 20:04 Edited at: 13th Oct 2008 21:29
It is not created yet. Imagine a pinball flipper that goes up and dow.

-Win XP SP3 -P4 3go/Ge Force 9600 GT driver 178.13
PhysX 08.09.04
DBP + Dark A.I. + Dark Physics + Easy Rotate + enhancement + Sprite Packe
Gunslinger
17
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 14th Oct 2008 00:43
Great
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 14th Oct 2008 11:09
Doesn't really matter, because in DBPro your better off having the flippers as separate objects - especially if using DarkPhysics.

I think the important thing is just to ensure that the point where the flipper would rotate on is the mesh center. That way, when you load it into DBPro, position it, then rotate it 30 degrees on Y or something to flip the flipper.


Health, Ammo, and bacon and eggs!

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