Here's a sample of Kaos-Script.
{world}
player spawn x=0;
player spawn y=0;
player spawn z=0;
player spawn angle=0;
water enabled=1;
water height=10.5;
player health=inherit;
{/}
Basically, we spawn the player at 0, 0, 0 and give him
his health from the last level. The water level is 10.5gu
high.
{physicsobject1}
x position=0;
y position=10;
z position=0;
mass=2000;
name=Piano;
desc=We're going to drop this on the player's head.;
model=BigPiano.x;
{/}
We made a piano object, let's drop it on this player's head and kill them!
{plane}
x position=0;
y position=0;
z position=0;
width=512;
length=512;
solid=1;
static=1;
{/}
Some floor so he doesn't just fall.