If the scripting for X10 is anything like X9, this isn't a possibility.
If it had a
tad more functionality, this is what you could do:
- Model a torso with animations for walking and running forward and backward.
- Script the torso to follow the player around (No collision)
- Animate the torso when the player is moving (running anim when player is holding shift)
That would about do it.
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