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3 Dimensional Chat / Normal, diffuse, specular maps?

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Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 18th Oct 2008 22:39
Like the title suggests, i have made some normal, diffuse and specular maps for some of my fpsc segments, will i be able to use them in fpsc x9 and if so, how would i do it?

Sid Sinister
21
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Joined: 10th Jul 2005
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Posted: 19th Oct 2008 09:08
Probably a question worth asking in the FPSC boards and not here. This is the modeling/animation board. I have no idea dude.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Asteric
18
Years of Service
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th Oct 2008 13:10
ah ok its just cos its regarding my models, ill post elsewhere....

Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 19th Oct 2008 18:44
Sid is rigth, but probably you would be able to use them as long as they use the same name eg: wall_d2,wall_s,wall_n etc.
Then you have to allign a shader in the .fps

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