Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Making Good Collision Maps.

Author
Message
Maflash
20
Years of Service
User Offline
Joined: 10th Aug 2004
Location: In my moon base
Posted: 19th Oct 2008 12:09
I'm just looking for a bit of a pointer; Is there a 'best practice' for building collision maps? My map has an outdoor area, so I thought, do I need to put any ceiling faces in at all?
If I use the sparky library, is it practical to just have a floor plan mesh as a collision map?
If I'm using a collision map as a kind of shell for building details, is it worth changing direction?

I'm secretly very competent.

Login to post a reply

Server time is: 2024-11-25 13:50:58
Your offset time is: 2024-11-25 13:50:58