Sorry for the delay, school has been crazy. I've had to do a lot of animation work this week, and I have a project due next week on the principals of animation.
I've spent a lot of time tracking down a good model to try this out with, and I eventually gave up on the crap on the internet and found a decent model in Alucard's Axe (cheers mate, this will work just fine
).
@Irradic: So, attached you find the modified Axe version (basically just kicked self illumination up). If you can try to wip up a shader that puts a black outline around it like so (see picture below), you would be hailed a cell shading god. Something to observe on previous pictures, is that it not only puts a border around the edge of the object, but it seems to put it around hard edges. If you look on the Viper space ship (first pic), you can see the mechanical components are outline very well also.
I have no idea how you are going to go about this, but have at it! We might need to make a thread over in the DBP board, maybe in the Shader sticky about how exactly to do this if you get stuck.
EDIT: Yar, stand by for attachment... forgot to upload it.
EDIT EDIT: I fraked up Alucard's model somehow. Just download it off his thread and use his version
here. All I did to it was increase it's self illumination to 100%. It makes things look more cartoony and takes out the shadows. If you can get a cell shader working, I'll rebake the texture reapply it to Alucard's model.
"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-