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3 Dimensional Chat / pretty unnecesary thread butXD

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 20th Oct 2008 15:40 Edited at: 20th Oct 2008 22:18
vertex modelling (making triangles aso) , box, spline, plane or cylindrix modelling, what do you prefer? ^^

i prefer vertex^^

Quik, Quiker than most
petsall
16
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Joined: 25th Apr 2008
Location: Finland
Posted: 20th Oct 2008 15:56
box modelling for softs like 3dsm and vertex modelling for softs like milkshape

]"Your greatest teacher is your harshest critic"-Butterfingers
Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 20th Oct 2008 16:03
Usually boxmodelling or sth like in this tuts: http://www.fpsbanana.com/tuts/332

Make games, not war.

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Oct 2008 16:10
Vertex modeling? Is it like you place the points before you model it and then connect the vertices with edges? Or am I misunderstanding here?

It depends on the object that I'm modeling, if I'm modeling something like an axe, which is very cylindrical, I prefer Cylinder modeling, if I model something like a gun I generally use box modeling, and if I model characters ( <3 Character modeling ) I use polygonal modeling since it just gives me much more control over how the mesh's edge flow is going.


Alucard94, the member of the future of the past.
Sid Sinister
19
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Joined: 10th Jul 2005
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Posted: 20th Oct 2008 18:57
It really depends on what I'm trying to do.

If the object can be made from a lathe, I definitely start with vertex modeling and just apply a lathe modifier (for example, a push pin). If I'm using a reference photo, I might also use vertex modeling here as well.

Box modeling I use mainly for characters, organics, and some buildings.

Plane extrusion is a method I just found I'm not half that bad with. I created a whole complex of buildings by just using one reference image and one plane. I might make a tutorial on this method soon.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
Quik
16
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Location: Equestria!
Posted: 20th Oct 2008 19:03
alucard94: yep u understood right^^

Quik, Quiker than most
Sid Sinister
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Posted: 20th Oct 2008 21:45
There is also spline modeling.

http://www.3dtotal.com/team/Tutorials/nissan_350z/nissan_01.asp

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
lazerus
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Joined: 30th Apr 2008
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Posted: 21st Oct 2008 20:56
why? o why? did you post, if you yourself think that this in unnessary?

i think that the mods have abandoned us...

Quik
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Location: Equestria!
Posted: 22nd Oct 2008 07:28
i think it was i funny thread^^

Quik, Quiker than most
Sid Sinister
19
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Posted: 22nd Oct 2008 07:36
He's sort of right Quik. I think the topic was good and interesting, but you could have put a much better title.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-

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