I have little problem with my RPG:
I make all models by 3D Studio Max, and convert them all to .X format.
I show you an example:
I make a tree model, i convert it.
The tree's textures is in a file called tree.tga and 3DSM
shows it fine.
but how can i make DBPro to show it right too?
Because when i load the model and texture to it, and run the program,
the texture is on the model, but everything's wrong.
Here, i include my texture in jpg format here, if it would help:

Stats: Athlon XP Palomino 2600+ 2088mhz, GF4Ti420 128mb AGP8x, 512mb ddr dual-memory