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3 Dimensional Chat / WIP:sniper rifle my first model

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petsall
16
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Joined: 25th Apr 2008
Location: Finland
Posted: 22nd Oct 2008 16:47
Hi I recently got wings3d and I just wanted to do something with it so heres my go

]"Your greatest teacher is your harshest critic"-Butterfingers

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Deathead
18
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Joined: 14th Oct 2006
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Posted: 22nd Oct 2008 17:08
Looks ok.. But I highly recommend starting off from a easier option.


"Your greatest teacher is your harshest critic"-Butterfingers
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 22nd Oct 2008 17:20
looks quite ok, very boxed ( =/ ) but as deathead said, start with something easier =P

Quik, Quiker than most
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Oct 2008 18:18
Yeah, anyone with a model eye can tell it's made of extruded boxes and cylinders... But then again, lots of complex models are aswell... But then again, it's a lot better then my first model, also done in wings 3d. (I still use that you know)

Nervenkreig One
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Joined: 15th Oct 2008
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Posted: 22nd Oct 2008 20:14
It's not bad, but take the advice, I just finished my first model and it was a flashlight. LOL Not exactly hard right? Don't get discouraged by someone telling you it looks blocky, most good low-poly models are made with primatives first as far as I've read.

Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 22nd Oct 2008 20:20 Edited at: 22nd Oct 2008 20:26
Okay here's some criticism, I know this is your first model but I'll critique it anyways since it will (If you learn from it) most likely make you better.
First of all the main body of the gun is what you would call a cardboard-cutout, meaning that it's basically like a... Well cardboard-cutout, being flat on each side without any real roundness or definition going on, people say that low poly models are made that way but really, they're not, you can achieve a very nice rounded gun without going over the "low poly limit". And since it usually scares off a lot of people on this forum (And anywhere for that matter) it's a important thing to fix.
Secondly, the cylinders that you used have way too many divisions, and by divisions I mean how many lines define how round they're supposed to be, lowering it will drastically decrease poly count and still if you put enough effort into smoothing the normals and such, and look just as good.
I won't go too in depth since it is your first model and it can really only get better from now on. Just keep at it man, and you'll triumph.

EDIT: On second look at the screenshot, on the cylinders caps of your model (The faces at the end of the cylinders that cover up the "hole" if you know what I mean, are huge N-gons, if you don't know what N-Gons are it's a way of saying how many sides a face has, the series goes something like this:
Triangle - Three sided Face.
Quad - Four sided face
N-Gon - anything with more than 4 sides.
Why is it called N-Gon? Well, to put it simply, the N is a variable that represents the number of edges the face has, and it starts counting after four. And these are in general a No-No in here, although depending on the game engine they might be fine, as for example, the source engine handles N-Gons quite well and because of that they're just fine, but in general you would want to expect most engines to not support them and just model everything in quads, since it helps you animating (If it's a model that will deform in the animation) and in general is a good thing to practice.
Also if you get some job as a 3D Artist you will most likely work under a boss of some sorts, who give you assignments and different requirements and one of those requirements will mots likely be to have the model entirely in either quads or tri's when it's done.


Alucard94, the member of the future of the past.
Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 22nd Oct 2008 20:25
Hmm... You're a CS fan?

Make games, not war.

Hunter H111
17
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Joined: 29th Jun 2007
Location: United States
Posted: 24th Oct 2008 00:58
@Alucard94
How are you supose to create something rounded, such a scope, with only quads?
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 24th Oct 2008 07:24
Quote: "How are you supose to create something rounded, such a scope, with only quads?
"


Either box model it, or base it off of a cylinder.


Alucard94, the member of the future of the past.
Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 26th Oct 2008 00:03
How are you supose to create something rounded, such a scope, with only quads?


(quoooote.. dunno how to quoooote)

anyway, as alucard said, place of a cylinder and the shape it into the shape you want

Quik, Quiker than most
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Oct 2008 00:14
Quote: "Hmm... You're a CS fan? "

Haha, Yes, I saw the refrence to the AWP(magnum 25cal sniper-rifle.)

Quote: "(quoooote.. dunno how to quoooote)"


Okay, above the Emocations, there are nine buttons, there is center, and email, in between them is Quote. =)


"Your greatest teacher is your harshest critic"-'Butterfingers'
petsall
16
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Joined: 25th Apr 2008
Location: Finland
Posted: 30th Oct 2008 18:09
I´m not CS fan but AWP is awesome gun

]"Your greatest teacher is your harshest critic"-Butterfingers

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