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3 Dimensional Chat / My first gun (untextured)

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Killer666
17
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Joined: 18th Oct 2008
Location: Inside your Emails causing a VIRUS!
Posted: 23rd Oct 2008 12:13
HELLO!!!!!!

Im really happy Ive got Milkshape and Ive tryed it out this is what Ive come up with I just dont know how to texture and animating is my worst part so ant tips and C&C Welcome.

Thanks
Killer666

http://killer-fps.weebly.com
Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 23rd Oct 2008 17:58 Edited at: 23rd Oct 2008 17:59
hmm some c&c before alucard finds it as i wanna feel important lol

the gun is very boxy, like extruded primitives, the hanhdle needs some work i'd suggest looking at some reference pictures to see the shape of the handles as they are not just boxes, they are made to comfort the user, if they were just boxes, they would be impossible to hold, also id suggest adding some length to the handle as it is a bit small. Sorry if i sound mean im just trying to help you improve

Best

henry ham
18
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 23rd Oct 2008 18:48
it looks ok for a first try mate ,i to have just finished my first gun ,it was made from
Quote: "extruded primitives"
but i added a chamfer to the edges ,that helped to take away some of the sharp edges but i should have added a few more as after texturing it it still looks to boxy.

http://forum.thegamecreators.com/?m=forum_view&t=138637&b=3

cheers henry

Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 23rd Oct 2008 21:31
Quote: "hmm some c&c before alucard finds it as i wanna feel important lol
"

Oh no! I wasn't first. Now I'm nothing compared to you! Just kidding.

But yeah as mentioned the gun is very boxy and is what people like to refer to as a "Cardboard-cutout", you probably realize why.
I'd suggest following a few gun tutorials online for Milkshape if you now use it, since it will help you understand how to model properly made weapons and teach you more modeling techniques while you're at it.
One more thing, I wouldn't suggest using Milkshape as a primary modeling software, I've said this before, since it is more meant for easy quick animation-making it is not really the best modeler out there, it can only handle triangles, which makes mesh handling a lot harder and the modeling tools are very limited. If you ask me, keep Milkshape and use it as an animator (Although don't care about animations just yet, since it's generally better to be able to model good guns, not saying yours is bad, it's after all your first, just saying that it's better to learn how to walk before you run ) and then get one of the free modeling softwares available out there and use that for modeling, what I would suggest is Blender as it is probably one of the most powerful free 3D softwares out there, the only thing that could and probably will frighten you about it is the UI, but trust me, watch and read a lot of tutorials and after a while you'll understand how awesome the UI really is and how it can be used to speed things out so tremendously. If you now, as most people will (Even I did at first), give up on Blender and want something else I'd suggest trueSpace which was recently made freely available by Microsoft, it used to cost quite a bit so that sort of makes you understand that's it's an awesome piece of software.
That's probably all for my tips, since it's your first model I won't critique too much of what I see just yet, I'll wait for your later models to do that.
Keep at it!


Alucard94, the member of the future of the past.
Killer666
17
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Joined: 18th Oct 2008
Location: Inside your Emails causing a VIRUS!
Posted: 23rd Oct 2008 21:39
thanks guys Ill get to work on some parts of it.

http://killer-fps.weebly.com
Killer666
17
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Joined: 18th Oct 2008
Location: Inside your Emails causing a VIRUS!
Posted: 23rd Oct 2008 22:38
WELL THATS IT!

Im giving up on my gun Milkshape is annoying me Alucard Ive taken your advice and gone with Truespace downloading it right now and Blender looks far to advanced for me so hopefully I should have a new model in Truespace soon btw is Truespace easy to texture because Milkshape WAS NOT!

http://killer-fps.weebly.com
Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 23rd Oct 2008 23:18
For texturing what you want to do is UV Map your object, that is, take the 3 dimensional geometry and cut it out on a 2D grid, and then texturing on top of this, I know it sort of sounds advanced but look into some tutorials on the subject on how to UV Map in trueSpace and you should get going. But again, practice modeling before getting into UV Mapping.


Alucard94, the member of the future of the past.
Aertic
19
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 23rd Oct 2008 23:27
One moment, you may want to give Gmax a go, its free, and its a cutback version of 3dsmax, you know, the moddeling/animating tool used for beowulf, the animated movie realeased in 2008.
=D
Its good. =)


"Your greatest teacher is your harshest critic"-'Butterfingers'
Killer666
17
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Joined: 18th Oct 2008
Location: Inside your Emails causing a VIRUS!
Posted: 23rd Oct 2008 23:35
Well Ive got Truespace now so Ill play with that for a bit and if it doesnt go too well I will try out Gmax.

Thanks for all the help you guys you all RULE!!!!!!!!!!!!

http://killer-fps.weebly.com
Killer666
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Location: Inside your Emails causing a VIRUS!
Posted: 24th Oct 2008 00:27
Now Truespace is out of the picture there is just too many icons and stuff its too much for what I want to do.

Is there a software thats like Milkshape but free and NOT Anim8tor

Thanks
Killer666

http://killer-fps.weebly.com
Asteric
18
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 24th Oct 2008 00:32
i would really reccomend gmax, its a free version of in my opinion the best 3d modeiling software out there, it take a little getting used to but once you have got to know it, it is amazing!

Alucard94
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Location: Stockholm, Sweden.
Posted: 24th Oct 2008 07:26
Quote: "Now Truespace is out of the picture there is just too many icons and stuff its too much for what I want to do.
"

Dude, you have to learn the damn softwares! If you have truespace watch and read tutorials for it, don't come thinking you'll know how to do everything at once. That's just ignorant.


Alucard94, the member of the future of the past.
Killer666
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Posted: 24th Oct 2008 11:03
@ Alucard

Ive searched youtube looked on the net and everything theres just too much goin on.

I have Gmax now and.................... I LOVE IT!

http://killer-fps.weebly.com
Alucard94
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Location: Stockholm, Sweden.
Posted: 24th Oct 2008 12:34 Edited at: 24th Oct 2008 12:35
http://www.lunadude.com/tS/tS-tutorials.htm
http://www.huntfor.com/3d/tutorials/truespace.htm
http://www.render-lab.com/tS_tutorials_links.htm
http://www.tutorialguide.net/3d_software/truespace/
http://www.spacekdet.com/tutorials/

After a 3 second google search, almost all of these sites has a TON of tutorials for truespace, for beginners like yourself and for more experienced users.


Alucard94, the member of the future of the past.
Asteric
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Location: Geordie Land
Posted: 24th Oct 2008 12:58
@killer666 - see, told you! lol

Killer666
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Location: Inside your Emails causing a VIRUS!
Posted: 24th Oct 2008 13:36
LOL

Well Im doin good with Gmax now sooo

O WELL

http://killer-fps.weebly.com
Quik
18
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 25th Oct 2008 14:02
killer666: milkshape was the first program i ever learned, it is rly simple to use=P

Quik, Quiker than most
Aertic
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Location: United Kingdom
Posted: 25th Oct 2008 14:12
Quote: "I have Gmax now and.................... I LOVE IT!"

Same here, well, no... I love 3dsmax, but that in a way is the same, but more features, but bigger price. >_>


"Your greatest teacher is your harshest critic"-'Butterfingers'
KeithC
Senior Moderator
20
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Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Oct 2008 20:05
GMax is for use with Mods...or, in a way, a PLE for 3DSMax. You can't create anything you wish to sell (alone or packaged in a game). Unless you plan on getting Max the right way (ie., spending $3,500 on it); you're going to limit yourself, as far as output.

As was stated; you'll have to take time to learn any package you wish to use. Here is a good starter tutorial on the TS interface:

http://www.caligari.com/products/trueSpace/ts5/Courses/Newspirit.asp?Cate=Training&Subcate=Fundamental

All of Caligari's TS tutorials are now free, and many are excellent ways to get up to speed on the software.

-Keith

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