Well there isn’t any thing like advance segment creation. There is only custom segment creation. Advance segment creation is some thing FPSC or X10 can’t do at this stage.
Don’t get me wrong I’m not shooting down your idea or tutorial I’m just pointing out the limited segment creation that can be achieved by the engine. Collision detection is not the best and high poly segments are completely out of the question as segments but fair much better as entities.
Currently the engine does not support multiple textures per entity and requires to be mapped which can have a negative on visual appearance a mapped 512x512 texture having to share 3 or more texture having to be scaled to fit every thing into one texture doesn’t look at all the great some times.
Using segments and entities together the segment works well adding more than one entity to a segment problems start to arise and the second entity is displaced within the game it self. If the entities your using are static then there is a work around importing the second or third entity separate from the original segment and adding it later to the segment within the editor dynamic and static entities don’t work well either.
So placing a dynamic entity say a vent grate within a segment is fine but adding the vent grate after words with in the editor the vent grate will abide the physics laws of the engine and will fall over or disappear completely or bounce up and down so then you would have to disable physics laws for it ect.
The engine doesn’t like high poly odd shaped object like rocks for example your likely to get crash errors or it won’t render.
Low poly odd shape objects have little or no problems.
The other problem with custom segments, is having to chuck out all other segments as it doesn’t always fit in with the stock content.
The other thing I hate is having no control over how a segment looks when using inverted polygons so making a hill with a plane with the bottom part being inverted the player either gets stuck or worse entities are stuck half way.
Advance segment creation? I would rather refer to custom segment creation.
In future we might see some improvement to the current mesh system for improved segments to allow more complex segments.
What I also want to point out is that advance segment creation is not completely out of the question but the time and end result might not be worth it for a beginner.
Pointless Assault video
http://w13.easy-share.com/1408971.html