John McFail
Quote: "Hi, my friend told me that FPSC was a good engine"
Your friend is right.
Quote: "-Has no ragdolls, enemies seem to die in some backup animation probably intended for sniping."
FPSC X10 has ragdolls although they don't seem to work quite as I expected. The model basically collapses on itself rather than falling into the environment realistically. It's better than the stock animation though and you can use it for detachable limbs. I killed an enemy whose arm came off then my ally ran across and kicked his severed arm across the floor well after he died which was surprisingly impressive.
Quote: "-Weak stock textures, I'm sure that TGC didn't just put a bunch of 512 x 512 max textures in, I'm sure I have done something wrong."
Can't really complain about the stock textures. Their free and you can find better ones on the net for your own custom segments or paint them yourself to the required standard. Use 1024x1024
Quote: "-No documentation for FPI vehicle/physics commands."
There are some general scripting tutorials just not specifically for physics. You can make a dynamic vehicle entity and have the player move with it now using the playerfreeze command.
Quote: "-Bump mapping is horrible - I probably have something set wrong."
No you don't. FPSC X9 uses shader model 2 bump mapping and even that doesn't work properly. TGC haven't updated the shaders since v1.0 was released. Fortunately FPSC X10 does a much better job and allows for decent looking bump mapped surfaces. See attached.
Quote: "-Enemies are stupid, even with the darkAI script - Am I doing something wrong? They try to run through walls, don't see the existence of boxes and entities, more then 3 enemies don't shoot you, stuff like that."
Stock AI scripts aren't that great but custom ones available on the forums do a much better job so get searching. Again FPSC X10 has real DarkAI that is far more impressive allowing for allies and smarter enemies.
Basically, FPSC X9 is pretty good but you have to put a lot of time into customising most aspects of your game until it starts to feel like something really worth playing. FPSC X10 gives you a much better foundation to work on so you can spend more time concentrating on creating assets knowing the shaders, AI and general performance is just going to be a lot better out of the box. Don't hate Vista, it's not great or anything but I got used to it in about 2-3 weeks and it's fine now. Plus if you want FPSC X10 you'll need to make the move sooner or later.