I have no idea what any of that means, so I will start searching on Normals and Diffuse.
Texture Coordinates probably make no difference as there is no texture, ditto for default texture, and I'm not sure how to disable lighting on the object.
Also, how do I bump map?
Here is how I prepared the environment:
COLOR BACKDROP RGB(0,0,0)
SET AMBIENT LIGHT 20
SET POINT LIGHT 0, CAMERA POSITION X(), CAMERA POSITION Y(), CAMERA POSITION Z()
SET LIGHT RANGE 0, 250
FOG ON
FOG DISTANCE 300
FOG COLOR RGB(0,0,0)
AUTOCAM OFF
Also, please find the model attached.
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