I need some help on coding a shooter. I have got it generally set up but I need help on multiple weapons and animations. O.K.
First Question: I have found out that DarkGDK cant read animations if they begin with 0 and have an 8 in them. What I need, is to be able to define animation numbers and object num in the weapon_*weapon-name*.cpp which can be called in the main loop using dbLoopAnimation( WeaponNum, AnimStart, AnimEnd) yet I do not know how to change variables from different CPP files.
Second Question: How can I set up a system to change weapons?
Thats for now. I will ask for more help later.
I would like to learn how to code:
3rd person in the style of MGS, 1st/3rd person interchangeable modes in the style of MGS2