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Dark GDK / Seams ingame

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prasoc
16
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Joined: 8th Oct 2008
Location:
Posted: 26th Oct 2008 20:06
In my modelling program, it doesn't show the seams, but ingame it shows them and it makes it look rubbish >_< any help?

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prasoc
16
Years of Service
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Joined: 8th Oct 2008
Location:
Posted: 26th Oct 2008 20:07
Hold on, it works without a lightmap (created in 3d world studio) but when I add one, it doesn't work. help!
jezza
16
Years of Service
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 26th Oct 2008 21:31
screenshot?
prasoc
16
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Joined: 8th Oct 2008
Location:
Posted: 26th Oct 2008 21:34
screeny on first post. here it is without a lightmap

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Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 27th Oct 2008 12:53
What format did you save it in? .x files only allow one set of UV data, and light-maps require different UV coordinates to the normal textures.

[b]Yuor signutare was aresed by a deslyxic mud...
BOX2D V2 HAS HELP FILES! AND A WIKI!
prasoc
16
Years of Service
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Joined: 8th Oct 2008
Location:
Posted: 27th Oct 2008 19:10
it is a .dbo and the road is a .3ds (then converted to .smf with 3d world studio)

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