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Author
Message
Mugen Wizardry
User Banned
Posted: 28th Oct 2008 00:38
can anybody fix this glitch & the camera glitch?

Mugen Wizardry
User Banned
Posted: 28th Oct 2008 16:40
cmon. i have patiently waited for an answer. i know theres a glitch with syncmask in this causing the graphics to mess up.
Mugen Wizardry
User Banned
Posted: 28th Oct 2008 22:37
ok. if code wont help. then maybe a screenshot will..

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Sixty Squares
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 28th Oct 2008 22:51
Maybe your graphics card can't support the effect?

Mugen Wizardry
User Banned
Posted: 28th Oct 2008 23:00
its not that it cant support it. its just sync mask messes it up for some reason. it was workin fine til i changed syncmask to another value then back to default value.
General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 29th Oct 2008 17:54
Do you know what syncmask does? If so, do you know how to enter the values?

I will tell anyway.

Basicly syncmask, masks a specific camera to be rendered on the next sync/fastsync call. You cant simply do sync mask 0, for camera 0, you have to put the camera number, by the power of two... like this
sync mask 2^0

-General Reed

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

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