It looks OK to be honest, all the weapons are very high poly which for this case isn't very good, for example, the sphere on the mace has way too many subdivisions for its own good, both of the swords handles look very high poly, the spikes on the mace does also have quite a few more divisions than they really need from what I can see, the handle of the mace, again, looks very high poly and so does the body of it.
If these are for FPSC poly count is really a big factor you have to consider while modeling, as it will affect the outcome of the weapons in the end.
Could you share some wireframe (Rather wireframe on shaded) shots of the model so that it will be easier to criticize?
Alucard94, the member of the future of the past.