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Newcomers DBPro Corner / Bones in dbpro

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White Fang 12
17
Years of Service
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 2nd Nov 2008 16:26 Edited at: 2nd Nov 2008 20:13
I looked around a bit and have not found anything of much use,
I'm making a robot with breakable and customizable parts,
I'm planing on making each breakable part a seperate object
because different part can break in a different order each time.
How would i go about connected the parts together I think i need
to have bones to connect the parts to but i am not sure.
I could use help.

I'm a noob help will be accepted
wildbill
18
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Joined: 14th Apr 2006
Location:
Posted: 3rd Nov 2008 02:03
Since you don't need the object to flow like a organic model, unless your robots are more of an android type. I don't really see the need for bones. Just make your objects and glue them together. You just need the limbs commands to make a robot do what you want.
White Fang 12
17
Years of Service
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 3rd Nov 2008 02:35
But how would i go about doing this, because when ever i use limbs with imported objects it gives me an error.

I'm a noob help will be accepted
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 3rd Nov 2008 10:02
I'm not sure why you are getting the error. But as an alternative, have you thought about hiding limbs, and using separate models for the parts that fall off? It would be much easier to implement.

White Fang 12
17
Years of Service
User Offline
Joined: 28th Aug 2007
Location: In my office coding
Posted: 3rd Nov 2008 13:03
I'm sorry if im being a pain. I can't get any limbs to attach to any imported items so i can't use the limbs toconnect the models.
here is my code for a limb.


the error is "Runtime Error 72026 - You must link limbs in chain sequence at line 11"

There is no other code for limbs,
and no other code except camera and sync.

I may be missing a simple problem.
so if you could please help me.

I'm a noob help will be accepted
Virtual Nomad
Moderator
18
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 3rd Nov 2008 14:35
does the object already have limbs?

try this:



Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
White Fang 12
17
Years of Service
User Offline
Joined: 28th Aug 2007
Location: In my office coding
Posted: 3rd Nov 2008 18:07
It worked, You Rock. Thank you so much!

I'm a noob help will be accepted

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