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3 Dimensional Chat / 3D Gamemaker.......is it for me....

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tinykiss
16
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Joined: 3rd Nov 2008
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Posted: 3rd Nov 2008 15:28
Hello
Hope someone can help. I have been trying to decide if Gamemaker is a good start. I am 30 and have wanted to create games but was "discouraged " by my family when in school to go for it. Stupid me.

Anyway, I am looking at taking some C++ course into programming and gaming and have looked at DarkBASIC pro, but seeing as how I am a noob at this I am assuming DB is not the best place to start. I have read a number of comments that Gamemaker is not very good but having no experience in gaming or programming.......

Any other previous noobs out there that had this same problem before?

Thanks for anyone's help

TK

Go hard or go home but don't go home hard
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 3rd Nov 2008 16:03
Get as far away from the 3D Gamemaker as possible unless you're <10. It's really awful. DBP I've head is easy to learn, so why not start there?


Alucard94, the member of the future of the past.
Venge
18
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Location: Iowa
Posted: 3rd Nov 2008 16:07 Edited at: 3rd Nov 2008 16:08
If you're looking into C++, I'd recommend DarkGDK. It's free, easy to learn (assuming you know basic C++), and you can start making games almost as quickly as Dark Basic or DBPro.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
Cyborg ART
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Posted: 3rd Nov 2008 16:51
Or just try FPSC. There is a free version somewere on the TGC site.
Its so easy, but you can make something out of it. Maybe not the next Crysis but its a fun way to learn the basics of gamedeisgn etc. No coding required.

Alucard94
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Posted: 3rd Nov 2008 17:01
Meh FPSC is fine for unserious projects, and if you have the devotion enough, some pretty serious ones, but you'll never achieve the level of fine tuning that you can get with doing it all yourself.


Alucard94, the member of the future of the past.
tinykiss
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Posted: 3rd Nov 2008 18:17
Thanks for the input.

When it comes to iphone development is there much difference in coding or is it mainly the C++ (like I said I am a noob but with a drive to learn). Of course one needs the MAC OS

Thanks again
TK

Go hard or go home but don't go home hard
CoffeeGrunt
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Location: England
Posted: 3rd Nov 2008 18:21
Unless you source mod the shiz out of it, or use one of the already available source mods....

Dark Basic is intensely easy to learn, as all the commands have straight-forward names like MAKE OBJECT SPHERE, or SET REFLECTION SHADING ON. There's also tonnes of tutorials that'll help you get where you want to go.....

FPS Creator's good for learning level design and lighting. It's good for a quick and easy game creator, but the visuals are very last gen, and the AI are pants-on-head-retarded. But there are some pretty good user made AIs, and there's a mod called EFX that gives it the more up-to-date features like Bloom, Fresnel Water and Motion Blur.....

Dark GDK is basically DarkBasic type commands in a C++ API. If you know C++, unlike me, you'll find this easy to learn....

The 3D Game Maker is designed for 5 year olds who can make their own simple little game in seconds. Sadly there's little or no ability to choose enemy positions, level design, etc, etc, so it's useless for any serious dev.....

Make your choice, and welcome...

Alucard94
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Posted: 3rd Nov 2008 18:29
Quote: "When it comes to iphone development is there much difference in coding or is it mainly the C++ (like I said I am a noob but with a drive to learn). Of course one needs the MAC OS
"

Developing for the iPhone OS is done in C#, which I suppose is like C++. But don't quote me on that, I know nothing about programming heh.


Alucard94, the member of the future of the past.
QuothTheRaven
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Posted: 3rd Nov 2008 23:58 Edited at: 3rd Nov 2008 23:58
It depends on what your end motivation is. If you want to became a software developer for games, Dark Basic won't do much for you other than teach you basic programming skills. It's a BASIC language and is nothing like programming a game in C++ or C# except for simple underlying programming concepts. However if you just want to get a game from concept to build then DBP will do that for you, it just is a self contained language without much application to the rest of the industry. FPSC and Gamemaker offer little to no programming and are very restricting in the types of games you can produce. With no programming experience you have a very long way to go. Taking a course is probably your best option; learning actual programming concepts is difficult enough without mastering a language on top of them. You could also go the XNA route if you want more hands on experience, which is a very powerful development package with many things done for you, but still in a C# environment. The iPhone has its own development SDK and you need to sign up and register with them as a developer to use it.

Again, it depends on your end motivation. "I want to make games" is a pretty vague statement to give advice on.

Image All
18
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Posted: 4th Nov 2008 00:19
You can basically take DBPro as far as you want to go, gameplay-wise. When it comes to graphics, it'd take quite a few little tricks to pull off probably GameCube quality. But seriously, it isn't the graphics that matter until the end, and when you are even able to get that far you should be able to program things in C++ or C# (after you've fully developed your skills in the actual language) which offer so much control you can get it to push the limits of your machine rather than your compiler.

Now, you being new and all, go get DBPro and/or DarkGDK (which is free) and start making some small games that first teach you basic concepts, then force you to exercise more and more technical skills, and finally tackle things that require more graphical ingenuity. Bear in mind that even the excellent games still start out with box-graphics, because the graphics and other media can always wait for the core functionality to get done.


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
tinykiss
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Posted: 4th Nov 2008 00:20
Quote: "Again, it depends on your end motivation. "I want to make games" is a pretty vague statement to give advice on."


Absolutely it is. The motivation is there for me as I have wanted to do it for a long time as I have ideas.....puzzle type games mostly. Just don't have the knowledge to do it and am looking for the best way to do it right.

I am looking at some courses in C++ I used to design websites but nothing advanced. To make simple 3D puzzle games doesn't take much (at least I don't think it would). Don't really care about making FPS games.

As for the iphone....I am registered with Apple and have their SDK but don't have a MAC system so can't run it to check it out. A MAC is my next purchase.

I guess I am hoping to find someone that has already been in my position that can point me in the right direction as I don't want to waste my time on useless programs and training that won't work for me. I am certainly not looking to make the next Gears Of War or Quake or anything. Just looking at simple 3D puzzle and strategy games.

Thanks for everyone's help.

TK

Go hard or go home but don't go home hard
Ambitious Guy
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Posted: 4th Nov 2008 17:10
Like every one is saying, it really all depends on what you want/need. If you have Vista then I recommend FPS Creator X10 if not then get the original FPS Creator. Like me, I'm learning DBPro and it can go WAY further graphics GameCube btw.

I'm only 12 and I program. Hence the name Ambitious Guy
tinykiss
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Posted: 4th Nov 2008 18:37 Edited at: 4th Nov 2008 21:02
I am also wondering if DarkBasic or DBPRO is as easy to use and learn for noobs like me as the site makes out.... I mean there is a cd and 700 page book to learn but I have been down that road before and it hasn't turned out so well.....

I have also been looking at Blender as they say that is easy to use and learn. Anyone have experience with that?

Thanks for your patience and help guys/gals

TK

Go hard or go home but don't go home hard
jasonhtml
20
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Location: OC, California, USA
Posted: 4th Nov 2008 22:18
DBP should be a breaze to pick up and start learning. one of the best things, is that you can have results in the first 10 minutes after you install it. as long as you read some of the tutorials we have listed in the DBP forum and start with a simple project, you will be fine. if you ever need any help, just ask here.

da power pwnerer
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Posted: 5th Nov 2008 13:24
Blender is good for 3D Artists, but not so good for game development.

I recommend DBPro as does everybody else.


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Alucard94
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Posted: 5th Nov 2008 16:02
Blender does have a pretty powerful Game engine if you know how to use it.


Alucard94, the member of the future of the past.
AndrewT
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Posted: 5th Nov 2008 20:35
Alucard94's right, however you have to know a fair bit of Python if you want to get anywhere with it, so you might as well learn to program.

<<---------CLICK IT
Ambitious Guy
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Posted: 6th Nov 2008 15:17 Edited at: 6th Nov 2008 15:17
You also might want XSI or Gmax. I use XSI and am thinking about Gmax.

I'm only 12 and I program. Hence the name Ambitious Guy
lazerus
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Posted: 6th Nov 2008 19:50
Gmax is prohibited, it can only be used for 'modding games, not for use with other software

sorry to rain on your pearade but check this out,///

http://forum.thegamecreators.com/?m=forum_view&t=72298&b=3


http://www.freewebs.com/lazerus/
tinykiss
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Posted: 6th Nov 2008 20:00
I think I will be taking some online C++ courses while going through the DBPRO. Lot's of catching up to do

Thanks everyone
TK

Go hard or go home but don't go home hard

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