Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / dark matter 1,2 and 3

Author
Message
atomic knights
16
Years of Service
User Offline
Joined: 12th Apr 2008
Location: On my laptop
Posted: 5th Nov 2008 01:24
There was an old post but it spoke about 'dark matter' only. Can dark Matter 2 and 3 be loaded into the DarkGDK? The Dark Matter 2 and 3 says DarkBASIC professional is needed and not Dark BASIC.

thanks
ricky
Mason
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: Arizona
Posted: 7th Nov 2008 05:30
If I remember correctly, Dark Matter is just a grip of models and textures. If thats the case, they can be loaded into DB Pro, Classic, and Dark GDK without problems.


SunDawg
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Massachusetts
Posted: 7th Nov 2008 12:30 Edited at: 7th Nov 2008 12:32
I can't see why they would say it's specifically not compatible with DBC, where the models are just .x...

EDIT: What's incompatible is the sample source code for how to use the model's animation. You would just need to convert that code to C++ w/DGDK from DBPro.


My site, for various stuff that I make.

Login to post a reply

Server time is: 2024-11-25 05:43:29
Your offset time is: 2024-11-25 05:43:29