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Dark GDK / Lee Bambers Webcast On Demand - All Sessions

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BatVink
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Posted: 6th Nov 2008 20:58 Edited at: 20th Jan 2009 13:38
The full series of webcasts by Lee Bamber on 3D game development using DarkGDK is now available to watch on demand. You can watch these individually as your schedule allows, also allowing you to digest and put into practise each part before moving on.

Session 1 : Introducing DarkGDK
In this first webcast, we explain what DarkGDK is and describe how it can make programming games much easier than it would be normally. The actual game will be available for you to download with all resource files. This is the game we dissect over the coming sessions in this webcast series.

Session 2 : A Simple Game Framework
In this webcast, we examine the fundamental structure and flow of the game we are pulling apart in this six-part series. We explore items like the overall flow of the game, the separate sections of the game structure and the logic that holds it all together. This is essentially a description of the game chassis.

Session 3 : Game Levels and The Player
Here we cover the actual game levels and explain how the level loop differs from the game loop. We also describe controlling the player object, player weapon, bullets, and collisions with the game bounds. At the end of this webcast, we have things happening on the screen with interactions.

Session 4 : The Enemies
Session four covers the enemies in the game, explain the way they are set up and handled, and describe how they are controlled by the simplest of game artificial intelligence (AI). We explore how inter-enemy collisions and responses work and show how the player bullets interact with the enemies. At the end of this webcast, we will have the makings of our game as the player faces the enemy for the first time.

Session 5 : Explosions, Effects and Information Displays
We cover the explosion effects in the game and examine how sounds are triggered by the various game elements. We also explore how to display information on-screen for things like scoring and explain how to control them with simple function calls.

Session 6 : Finalizing Levels, Testing and Polish
Join us for this final installment of our six-part webcast series to learn how to set the difficulty curve of the game and make levels. We also discuss testing the game, making final adjustments to the game, and getting it ready for release. We explore how to take the game further with simple expansion possibilities. We finish with the idea that you are now better equipped to tackle a similar game yourself in C++ and DarkGDK.

BatVink
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Posted: 6th Nov 2008 22:07
Finished, I will post an on-demand link if it becomes available.

Zuka
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Location: They locked me in the insane asylum.
Posted: 6th Nov 2008 22:41
Cool.
Niels Henriksen
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Posted: 6th Nov 2008 23:17
Looks nice... but what GMT time is that??

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
Miguel Melo
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Posted: 6th Nov 2008 23:54
I'd guess it'll be at 4am in the morning GMT. Zzzz

I have vague plans for World Domination
Niels Henriksen
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Posted: 7th Nov 2008 00:18
oh.... I will be sleeping then

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
BatVink
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Posted: 7th Nov 2008 00:19
It was at 8PM GMT.
Hopefully the on-demand link will come through shortly for the masses that missed it.

Niels Henriksen
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Posted: 7th Nov 2008 00:23
Ahaaa..... thats better....

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
BatVink
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Posted: 7th Nov 2008 16:15
On-Demand details now updated in first post

sydbod
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Location: Just look at the picture
Posted: 8th Nov 2008 01:12 Edited at: 8th Nov 2008 01:18
What is with all the personal questions that are asked.

I am retired and there is no business phone number ..... hell .... I don't even have a private phone number (I hate telemarketers with a vengeance).

Talk about making it hard for the elderly

Are there any other feed sources or even textual write-ups of relevant information?

EDIT: before any one asks the obvious question .... YES my internet connection is via wireless.
Mistrel
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Posted: 8th Nov 2008 01:21
Thanks for the link. I wish I could have gotten a reminder of the live presentation by e-mail though.

BatVink
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Posted: 8th Nov 2008 15:48
Quote: "What is with all the personal questions that are asked."


I have that a few people had problems with the sign-up. But that's the domain of Microsoft, they are hosting these presentations.

Niels Henriksen
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Posted: 8th Nov 2008 20:08
Cant wait for the next part .... have a lot of napkins ready

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
JohnTyran
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Posted: 22nd Nov 2008 18:57
It is great!

I have watch Part 1 - 3 and I can´t waiting for the next part.
Morcilla
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Posted: 23rd Nov 2008 11:20
Oops, I missed part 3, didn't know that it was going to be twice in the same week
Niels Henriksen
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Posted: 23rd Nov 2008 21:05
where are the other parts??

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
RickV
TGC Development Director
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Posted: 1st Dec 2008 09:45
Next dates for Lee's final webcasts;

Thursday 4th December : The Enemies
Thursday 11th December : Explosions, Effects and Information Displays
Thursday 12th December : Finalizing Levels, Testing and Polish

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Cryptic Dragon
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Posted: 17th Dec 2008 05:42
So, are there any links for Number 2 through Number 6, On Demand???

You know for a fact that you have reached the edge when you can absolutely see sound!
Cryptic Dragon
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Posted: 17th Dec 2008 06:16
Never Mind,

Found them

Thanks,

You know for a fact that you have reached the edge when you can absolutely see sound!
Cryptic Dragon
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Posted: 14th Jan 2009 04:28
Well, I just finnished watching #6. It was very informative. I downloaded all 6 so I can jump over some of the stuff as I watch it once again. These webcasts will defintiely help me out so I can completely trace the Dark Invaders code. I just printed out all of the code for Dark Invaders. I will spread it out over my room which will make tracing the entire program completely much a easier task instead of jumping around all of the code in the computer.

I reccommend to anybody that is very new to making games should watch all 6 of these webcasts.

CrypticDragon



You know for a fact that you have reached the edge when you can absolutely see sound!
Niels Henriksen
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Posted: 18th Jan 2009 20:26
Where are the other webcasts??

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
BatVink
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Posted: 20th Jan 2009 13:40
First post updated with all links.

They were published in the newsletter - get yourself signed up

Niels Henriksen
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Posted: 20th Jan 2009 21:21
oh... perfect... thanks ...

And are signed up on newsletter... its an official holliday when it arrrives

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
stargames
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Posted: 1st Mar 2009 01:51
I just discovered these webcasts. Can anyone tell me where the source code is located to accompany these videos? I didn't see it anywhere in the webcasts or on the Game Creators website.

Thanks
TheGroggyOne
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Posted: 16th Jun 2009 15:54
http://files.thegamecreators.com/DarkGDK/material/

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