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Work in Progress / Worms - Classic Return

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Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 20th Nov 2008 22:11
HOLY HANDGRENADE! this looks awesome, you just need to make sure all the appropriate sound effects are in there

MSon
20
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 22nd Nov 2008 21:16 Edited at: 22nd Nov 2008 21:20
Thanks for the good feedback, i havn't worked on this for a week or 2, so I'm trying to catch up with where i was now.

I've altered the Explosion Function so it creates an animated sprite of an explosion, so now health deductions are calculated by amount of time there is collision with the explosion sprite and the worm, this way damage is automatically calculated, and the bigger the explosion, the higher the frame number on the explosion will go to, IE, A ShotGun will only allow up to Explosion Frame 5, Where as the Bazuka allows up to the max of Frame 20 as in Picture below.


Everyone Be Cool, You, Be Cool.

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MSon
20
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 23rd Nov 2008 02:49 Edited at: 23rd Nov 2008 02:50
Donkey anyone?

I've added the Donkey Weapon, Weapon Icons on top Right, And i was thinking of adding a Map to point out where all the players are, But i dont think the map looks that good so i might take it out, (Unless someone can suggest a way to make it more "Out Of Sight" as it takes quite a but of space).

Everyone Be Cool, You, Be Cool.

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ozmoz
17
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Joined: 25th Apr 2007
Location:
Posted: 23rd Nov 2008 14:50
Always I love worms war
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 28th Nov 2008 22:59
make it transparent, or put it somewhere on the bottom. (the minimap)


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