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3 Dimensional Chat / My first paintball module

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fforgotten studios
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Joined: 9th Nov 2008
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Posted: 9th Nov 2008 19:58
im making a paintball mmofps and i made my first module its professional but it has to many polys heres a pic

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fforgotten studios
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Posted: 9th Nov 2008 20:16
heres wireframe

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sprite
18
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Joined: 22nd Apr 2006
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Posted: 9th Nov 2008 22:20
Tippmann A-5 or Custom 98 or Model 98 by the looks of things.

I'll add something later on.
Deathead
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Posted: 9th Nov 2008 22:25
Man if Matuka was right here..
I'll just break it to you..
The Handle is major poly wasage(according to Matuka)
But yeah its alot of polies wasted on one part. And half of it doesn't help shape it up.


"Your greatest teacher is your harshest critic"-Butterfingers
fforgotten studios
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Posted: 9th Nov 2008 22:26
its a bt-4 the rental guns
fforgotten studios
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Posted: 9th Nov 2008 22:30
im just wondering if there is any tool or tip that will help me lower poly count
Guardian 120
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Posted: 10th Nov 2008 04:11
very good (im a huge paintball fan) keep it up
Insanity Complex
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Posted: 10th Nov 2008 06:40 Edited at: 10th Nov 2008 06:40
Quote: "im just wondering if there is any tool or tip that will help me lower poly count "


Not really. What you want to do, especially with flat surfaces, is delete lines that don't create any form. For example, if you have a flat surface, that looks like:



You can change it to be


My visuals didn't come out quite how I wanted them but I hope the general idea is there.


www.aeriagames.com <-They have some decent ones
Cyborg ART
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Location: Sweden - Sthlm
Posted: 10th Nov 2008 19:46
Its avery nice Bt4 you got there. But I must say I like my Tippmann A5 more
Good job!

fforgotten studios
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Posted: 11th Nov 2008 02:08
i need people help me model for free
Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 11th Nov 2008 22:14
Quote: "i need people help me model for free"




You seem to be a fairly able modeller, just reduce the poly count and get a texture for the other details. For a "MMOFPS", you'd need a lot less polygons if you expect to have multiple players.

If you do decide to give up on modelling, expect to pay for custom models. Making a textured model, even a simple one, takes time and effort that most working people aren't about to give away without some compensation.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
fforgotten studios
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Posted: 15th Nov 2008 21:28
k i understand

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