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DarkBASIC Professional Discussion / Free Flight solved

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Message
Scorpyo
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 27th Jul 2003 00:19
Check out my post and download my example here:
http://www.realgametools.net/forums/index.php?board=18;action=display;threadid=15437;start=20
HZence
23
Years of Service
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Joined: 9th Mar 2003
Location:
Posted: 27th Jul 2003 01:48
that's pretty good, the only thing i would suggest is make it that the object levels out, i.e. if you press the down key to fly up, once you release the down key you'll continue going straight again. also i think it could stand to be a bit faster.

SW Games - www.freewebs.com/swgames

Yeah, I know, I only have one game. Yeah, I know it sucks. But I made it! Me!
Scorpyo
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 27th Jul 2003 12:19
Sure, that's an unfinished example aiming at showing how to overcome the z rotate bug.
the flight physics are not fine tuned at all..
for instance the falling speed isn t really hooked to a realistic gravity effect and the y angle turn is not working when the plane starts being tilted upside down..
More work on that soon...
cheers

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