Quote: "Normal and illumination maps are working, but i'm not sure about specular maps."
Not on segments. Entities maybe.
Even the EFX devs couldn't get normal mapping to work on segments when used with a lights.
How FPSC has come this far without getting a decent normal map shader for segments is beyond me. TGC maintained it was too much of a performance hit to implement which is probably true and they've recovered by making it work in FPSC X10.
Bond1 claims to be making significant advances with FPSC X9 shaders. In my opinion he should focus his efforts on this otherwise his characters are going to look too good for the environments which are achievable for them to live in.