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Newcomers DBPro Corner / Pool Table

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Peter Pan
16
Years of Service
User Offline
Joined: 7th Nov 2008
Location:
Posted: 12th Nov 2008 15:15
Hi I am creating a pool/snooker game and I have made a basic pool table surface using the make objects function, but to add more realism I am looking to create a 3d model with AC3D. My question is what is the best way to handle the physics when using .x models.

I have Dark Physics and have used that with the create model method, but I am unsure on how to use it in relationship with only part of a.x model, or would it be better making the legs and base of the table as a model, then creating separate models for the parts of the top that require the physics attributes (cushions & top)?

Just in case anyone wants to make a pool tabletop Here is the code for it



Cos it is!!
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 12th Nov 2008 20:32
You should be able to make your table with AC3D or turespace and use that ok if its going to be static, might take some thinkng if its to be dynamic.

use

phy make rigid static mesh objectnumber,"mesh1.x",0
and
phy load rigid static mesh objectnumber

hope that helps.

Dark Physics makes any hot drink go cold.
Peter Pan
16
Years of Service
User Offline
Joined: 7th Nov 2008
Location:
Posted: 12th Nov 2008 23:50
ok will give that a try

thanks

Cos it is!!

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