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Dark GDK / GUI on GDK

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Hirogens
16
Years of Service
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Joined: 12th Nov 2008
Location:
Posted: 13th Nov 2008 04:28
Hi all,

What do you use GUI ?

My game have 70M 2D GUI and 30% 3D

and I think GDK enough for my game,
if there is no GUI, I spend my turn

regards

Salut
Carlos
20
Years of Service
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Joined: 26th Mar 2004
Location:
Posted: 13th Nov 2008 14:40
You can use sprites to make your GUI.
SunDawg
19
Years of Service
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Joined: 21st Dec 2004
Location: Massachusetts
Posted: 14th Nov 2008 22:23 Edited at: 14th Nov 2008 22:26
I'm actually in the process of writing a light-weight GUI system for DarkGDK. As of now, it has sprite-based window controls, buttons, text fields, and a clock gadget, as well as managing z-order. It runs consistently at or above 60 FPS, and has no problem with many windows open at once, each with their own customizable color scheme, which API elements within the window inherit. When it's closer to finished (more form elements, &c.), I'll post something about it on the boards, so keep a look out!

To give you an idea of how it works, check out this actual code:

Screenshot attached to see what that does.


My site, for various stuff that I make.

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Niels Henriksen
20
Years of Service
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 15th Nov 2008 01:22
@SunDawg: looks interesting ...

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
Timidon
19
Years of Service
User Offline
Joined: 26th Jun 2005
Location: Bakersfield, Ca. USA.
Posted: 16th Nov 2008 06:02
I got a gui that I wrote up and use. I need some docs for it though..

There are many answers but just one question" ~ Jerilith the Mad

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