Quote: "Is it me or was that pic you posted Cell shaded Nomad?"
It's just a black line caused by FPSC's not-so-good transparency system for static geometry.
@Leon
It's the texture that's causing the problem. The transparency value just tells FPSC how transparent (0 = not, 1 = transparent) to make texture on the model. This texture has to have an alpha map for this to work. The wall texture you are using doesnt have an alpha map, so it stays opaque.
-Place the "fullview" window.
-Right click it, and copy the text in the "texture" box.
-Go to your wall entity, replace it's texture path with the window's texture path.
-Set transparency to 1.
-Test it.
The lighting issue cannot be resolved until FPSC is updated with more lighting capabilities. Radial light is all we have to work with currently.
Best,
Paul