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The 20 Line Challenge / MATRIX EDITOR-----Easy Matrix Creation

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ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 27th Jul 2003 19:42 Edited at: 30th Jul 2003 14:18
***Updated*** Now includes texturing

I decided i needed that dbdn membership and set about writing something that people want and need, and i think i've done it!

It doesn't have many fancy features like more popular matrix editors but it keeps it simple and provides a great base for people to expand on and add there own features.

So my matrix editor currently

Features:
Creation of Matrices of any length/breadth/tile number*
Individual Height Point Editing
Randomize matrix feature
Flatten matrix
Save matrix, so you can use it in your own programs!
Load matrix function
Texture painter and texture flood fill
*limited by db's max number of polygons

Controls:
Mouselook-Camera control
Left mouse-move forward
Right mouse-move backward
Upkey-move editing sphere up(along z axis)
Downkey-move editing sphere down(along z axis)
Rightkey-move editing sphere right(along x axis)
Left key-move editing sphere left(along x axis)
+/- keys- raises/lowers the ground level where the editing sphere is
'r'- randomizes the matrix using the current height as the random seed
'f'-flattens the entire matrix ie, set all groud height to 0
's'-saves the matrix in its current state
spacebar-Paints the currently selected texture to the curren tile
't'-textures the entire matrix with the current selected tile

So here it is!!!


loadmatrix function here:


Use the load matrix function just like any normal function, the file$ is the filename that you specified in the editor, and the image is the same image used in the editor.

Here is an example of how to use it:


And thats about it!
*Note you need to make your texture image or use the one below for it to work now, currently only supports 4 tiles! Remember to save everything in a new project folder.

Thanks
ReD_eYe

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Mattman
20
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 29th Jul 2003 00:45
I have dbc, wiil try later though if i have time.

---Mattman
DID YOU KNOW THAT ???
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 29th Jul 2003 11:39
the problem with dbc is that it doesn't recognise one of the commands but i can't find out which one grrr

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 29th Jul 2003 14:58
if you looked in that error line you will see a : : just delete one of the colons and its fixed

anyways, it works, it needs more features though like texturing, there only needs to be a few textures though

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 29th Jul 2003 18:18
texturing coming up soon!

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Mattman
20
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 29th Jul 2003 19:10
Yay!!!

---Mattman
DID YOU KNOW THAT ???
Ocean Runner
20
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Joined: 18th May 2003
Location: United States
Posted: 29th Jul 2003 20:05
Yours is a lot better than mine. lol

JetRace coming. Watch out!
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 29th Jul 2003 21:01
i dunno? with a little bit of improvement yours could be great! its a good idea the way you use texturing to highlight which bit your raising! maybe raise each corner of the tile so 4 points are raised at once, like in matedit

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 30th Jul 2003 14:21 Edited at: 31st Jul 2003 11:35
Updated the code to include texturing!!!
you can use this for the matrix texture

if it doesn't work right click and copy into browser or click here
http://www.freewebs.com/darkb/image.jpg

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Mattman
20
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 31st Jul 2003 22:25
just tried in DBC. Umm, i can't see the sphere, and i zoomed in...

---Mattman
DID YOU KNOW THAT ???
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 31st Jul 2003 23:14
sorry mattman i think its only working in pro now

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Mattman
20
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Location: East Lansing
Posted: 31st Jul 2003 23:30
oh... can you send me an exe?

---Mattman
DID YOU KNOW THAT ???
ReD_eYe
21
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Location: United Kingdom
Posted: 4th Aug 2003 13:45
anyone else tried it/liked it?????

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
granada
21
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 4th Aug 2003 20:21
Quote: "anyone else tried it/liked it?????"


liked it a lot,thanks ReD_eYe

dave

just trying to learn
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 5th Aug 2003 14:22
cool!

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 6th Aug 2003 18:22
geez does no one post in 20 line forums anymore? 269 views and only 14(15 now) replies of which 8 of them are mine, please guys can i can get some more feedback, anything you like/dislike/needs to be added???

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Mattman
20
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Location: East Lansing
Posted: 8th Aug 2003 03:54
I woulds if it was an .exe

---Mattman
DID YOU KNOW THAT ???
Quote: "Life Is Short" That's a bummer
Falelorn
20
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Joined: 19th Jun 2003
Location: Canada
Posted: 8th Aug 2003 10:48
Im a DBpro n00b is there a way I can slow it down, a little click and the matrix is gone
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 8th Aug 2003 13:07
you must have a very fast computer! heres one which should slow it down


if not if you use the search option in dbpro find sync rate and set it to a lower value

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 8th Aug 2003 13:28
mattman heres an .exe of the editor but load matrix won't work, i can't work out why.
http://homepage.ntlworld.com/kay.pierce/MATEXE.zip

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Falelorn
20
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Joined: 19th Jun 2003
Location: Canada
Posted: 8th Aug 2003 20:58
P4 1.5Ghz
512mb RAM
Gforce MX2 64mb
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 8th Aug 2003 21:08
faster than mine! that some pretty good specs, does it work now?

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Falelorn
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Location: Canada
Posted: 8th Aug 2003 23:53
fantastic, its very good.
Falelorn
20
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Location: Canada
Posted: 9th Aug 2003 12:17
Quicky question, and very n00b.. But the matrix length and matrix width, is that in pixels?

Are you working on a Load option to modify matrix that are created?
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 9th Aug 2003 20:49
i'm not sure to be honest what length and width are measured in, it may well be pixels, i don't think i will make a load options in the editor, at least not right now, its very hot in england

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
UberTuba
21
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Location: Brittania
Posted: 10th Aug 2003 02:12
its not in pixels. is eithe dbu (darkbasic units) or number of tiles.
and as 4 posts ur better of at rgt in the abnnouncements board.
generally people dont even open the board, let alone post.

the artist formally known as darkfluff
UberTuba
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Location: Brittania
Posted: 10th Aug 2003 02:19
good but needs sync.
easier to use than matedit, although i wouldnt use it over a heightmap.mebbe you could make a proggie that used the clipboard
to render a matrix made in say psp

the artist formally known as darkfluff
ReD_eYe
21
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Location: United Kingdom
Posted: 10th Aug 2003 11:50
thanks eek, it does have a sync in there though

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
UberTuba
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Location: Brittania
Posted: 10th Aug 2003 13:12
i mean sync rate

the artist formally known as darkfluff
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 10th Aug 2003 23:22
there is a sync rate command!

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Falelorn
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Location: Canada
Posted: 10th Aug 2003 23:40
Eek he slowed it down when I said it was to fast. Works so well now.
Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 11th Aug 2003 14:49
Once I shortened the lines to fit in DBC it worked fine. You could do with adding some sort of a smooth raise and lower that uses sin waves to create flowing hills. Its looking pretty good otherwise.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 12th Aug 2003 12:07
i don't suppose you'd like to give me teh codez? i suck at trig in general could you post the version that works in dbc for other people to use?

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
Mattman
20
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Location: East Lansing
Posted: 19th Aug 2003 19:39
Yes!!! Plez o plez o plez!!!
Falelorn
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Location: Canada
Posted: 20th Aug 2003 07:34
Is there a way to use more then 4 textures?
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 21st Aug 2003 18:20
you can most certainly make it use more than 4 textures, i'm abit busy at the moment but if you want to do it yourself just change the prepare matrix texture command and allow the user to change the 'cursel' variable

I have a website!!!
So go there: http://www.freewebs.com/darkb/index.htm
on second thought you probably shouldn't
ReD_eYe
21
Years of Service
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 28th Aug 2003 22:57
nooooooooooooooooooooo! the newsletter says theres no winner for this month!!! damn everything!!!


Mattman
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Location: East Lansing
Posted: 29th Aug 2003 00:39
i know!

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
Falelorn
20
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Location: Canada
Posted: 29th Aug 2003 04:25
They should allow forum members to vote.
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 29th Aug 2003 11:55
that would be cool, can we do polls on this forum?


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