Hey i have decided too build a game using fpsc but i am not too sure on how i wouold import my custom models for example i wish too import models that i have made in maya for fpsc what i plan too do is too import into milkshape level it too the grid then export to direct x then hop it over to enitity workshop where hopefully i will then scale too right size and attach the texture is this correct??
I have uv mapped and textured in maya and exporting it too a obj. for milkshape???
And does entity workshop read the uv maps?also where do the fpe. files and texture dds. go like wheres the folder that they get dumped in???
any help would be great
thank you
okay i have tryed too import a model i have made in enity workshop i have applied the textur in jpeg. but i get this error message when wanting too save it
and it just crashes
???