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FPSC Classic Product Chat / Stereo sound - and louder / quieter distance sound.

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fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 16th Nov 2008 19:45
I would like the sound to be stereo, as in, more sound will play from one speaker, so if a sound is to the left, we hear it more in the left speaker, so its stereo sound. Can FPSC do this? Or can it be done?

Also when I tested sound in fpsc, I did it with a zone, we hear no sound, step in the zone, and bam, full volume, step out of the zone and bam, no sound, not very good tis that, is proper sound available, as in it doesnt cut in and out at 100%, and we have the sound louder as we walk closer to it?

maikyy
16
Years of Service
User Offline
Joined: 29th Jul 2008
Location: between my front and back door
Posted: 16th Nov 2008 22:07
just use the repeatsound in the startscript of an entity

sorry for my bad english (i am dutch)
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 17th Nov 2008 00:14
what about the main script, Im talking about sound zones. Or is that no good, we have to make an entity, have it as invisible, and no collision for sound to work as real sound should.

meteorite
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 17th Nov 2008 12:25
Yes, but you have to write a custom script for it, although I dont think you can have it choose a speaker to play out of depending on where it is.... may be just me

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.

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