Quote: "SET OBJECT TRANSPARENCY
This command will set the transparency state of the specified object. The transparent colour is determined by the SET IMAGE COLORKEY command
or the alpha channel of the texture. The transparency modes are used to control when and how the object is drawn into the scene, and are
described below. Special consideration should be used with the depth sort system, which takes the coordinate of the object and camera and depth
sorts based on the distance between these points. You can inadvertantly create a situation where a large object behind a small object would have
a shorter distance, and be rendered last instead of first.
0 - draw first no alpha
1 - draw first with alpha masking
2 and 3 - draw second which overlaps solid geometry
4 - draw second alpha test (only render beyond 0x000000CF alpha values)
5 - water line object (seperates depth sort automatically)
6 - combination of 3 and 4 (second phase render with alpha blend AND alpha test, used for fading LOD leaves)
Syntax
SET OBJECT TRANSPARENCY Object Number, Flag"
- Jane