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Freestyla 3000
15
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Joined: 22nd Nov 2008
Location:
Posted: 22nd Nov 2008 12:09
How can i make a train speed across the tunnel pictured in the attachment, please help!!

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Nov 2008 13:00
Images in .jpg please.

maikyy
16
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Joined: 29th Jul 2008
Location: between my front and back door
Posted: 22nd Nov 2008 13:26
go in the train properties
startscript=appearnogravity.fpi
mainscript=follownorotate.fpi
and then place waypoints

~maikyy~

sorry for my bad english (i am dutch)
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Nov 2008 15:22
Just to save this thread, the pic's in the attachment.

And maikyy is right on track with that script.

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Nov 2008 15:30
Except dynamic objects have box collision, so you wont be able to GET IN the train...

Zdrok
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Nov 2008 16:10
He probably just wants it to be scenery.
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 22nd Nov 2008 16:32 Edited at: 22nd Nov 2008 16:32
What if he did want to get into the train? Could he not just change the collision mode, or it is ALWAYS box?

Could make vehicles very hard...

AE

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 22nd Nov 2008 16:34
It's always box....

the fps gamer
18
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Joined: 8th Sep 2006
Location: Home...
Posted: 22nd Nov 2008 16:39
I tried maikyy's scripts sat the train to dynamic but i could not get the train moving. Is there anything else i could do to get my train moving?


- "Are you ready for Dark Nights?"
maikyy
16
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Joined: 29th Jul 2008
Location: between my front and back door
Posted: 22nd Nov 2008 18:32
that should work, it works by me

sorry for my bad english (i am dutch)
Thistle Studios
17
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Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 22nd Nov 2008 21:05
Thats a nice tunnel segment, where did he get it?

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