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3 Dimensional Chat / Rigging the crotch area

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SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 22nd Nov 2008 18:53
I have had a lot of trouble rigging the crotch area on characters, during a death animation the verts at the crotch go up,does anybody have any tips?


Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 22nd Nov 2008 19:10
Heh, could make a very inappropriate joke at this point...


But I won't!

When you say "go up", do they actually go up from their start position, or do they stay in place while the rest of the model falls away? If the latter, you need to make sure all the vertices are included in the rigging (not sure if you're using vertex, envelope, or some other method?) so that they stay where they're supposed to.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 22nd Nov 2008 19:23
Heh yeah I tried to keep it clean.
Heres what happens see video attachment.


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Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 22nd Nov 2008 19:40
Huh. It looks like you're moving the legs but the hips/crotch stay rigid with the rest of the body. Try including more of the vertices in your leg bone rigging, beyond that I can't really help you, as I don't use 3DS Max.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 22nd Nov 2008 19:44
I can just about hold back my ROFL-ing to post this....

Are you sure you assigned those verts to a bone... mean joint....

lazerus
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Joined: 30th Apr 2008
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Posted: 22nd Nov 2008 20:02
hell with those anwswers i think things are goin up in his world,

damm i gotta stop that



never could get the hang of rigging in 3ds max, althoguh i do reccomend ading more verts to that area and make sure that those parts are correctly rigged

SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 22nd Nov 2008 21:49
The verts are assigned to the pelvis part of the biped, I guess using a tail bone would help this but it seems odd that those verts always come up, it's like 3dsmax makes everyone happy to see me.


rolfy
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Joined: 23rd Jun 2006
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Posted: 24th Nov 2008 22:24 Edited at: 24th Nov 2008 22:25
Dont attach to the pelvis include them in the thigh envelopes, with a little adjustment to the fall off, all should be fine. You may have to make some of those verts rigid too, not meant to be funny, honestly.
Toasty Fresh
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 25th Nov 2008 10:18 Edited at: 26th Nov 2008 04:27
Erm... quite a strange sounding title, but nevertheless... I was under the impression that you wanted to rig something else...

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 25th Nov 2008 19:01
Quote: "Erm... quite an inappropriate title"

Umm no, the crotch is a section of the human body, only people with rather sick minds would turn it into something inappropriate.


Alucard94, the member of the future of the past.
Deathead
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Posted: 25th Nov 2008 20:04
Quote: "Umm no, the crotch is a section of the human body, only people with rather sick minds would turn it into something inappropriate."

I agree. I mean the crouch is the under section of your abdomen. But still some people do model and rig that area Toasty was on about.



Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 26th Nov 2008 04:26
Very true. You should see the Oblivion mod site, TESNexus.

Anyway, we should stop this.

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