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FPSC Classic Product Chat / Slight Problem - Spawning an Entity

Author
Message
Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 23rd Nov 2008 03:18 Edited at: 23rd Nov 2008 05:48
Ok, heres the problem, its not really a "problem" because the effect may be useful later in my game.

alright.
I have a switch. That switch, activates 4 entitys, that are characters, which shoot.
They arent completely transparent, they appear "stealthed"
I can see their guns, but the rest of their body looks see through, but wavy, you can see they are still there.
Because i want to have some "stealthed" which is what this is, and some visible after the trigger, because i have read somewhere not to place more then 4 chracter entities.





~/BennyBoy\~
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Nov 2008 04:02
Screenie please? A picture is worth a thousand words.

Also, a screenie of what your entities' properties look like would be helpful as well.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 23rd Nov 2008 05:34
Kk Ill get right on it.

~/BennyBoy\~
gorba flamingo
16
Years of Service
User Offline
Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 23rd Nov 2008 06:12
simply change the appear script from "appear1" to "appear2" this will cause them fo fade in and eliminate there "stealthyness"

Z Fletch Studios list o games
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Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 23rd Nov 2008 06:24
Ok thanks

~/BennyBoy\~

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