First things first: 2 player hotseat. Looking at the different ai algos I have found, it does seem as though that will be a ways off, lol, but definetly doable
. i have different algos for different difficulties, too
nothing that you cant find in public domain I might add.
As far as the pieces are concerned, not in the demo, but in the current version I'm working on, every intersection has a token at all times. Each has three states: White, black, and off. Obviously off(invisible) by default. When switched from off to on, it becomes visible and a shadow is added. when a piece is captured it turns back to the off state and the shadow is turned off.
Thank you for the comments. I will update the demo tonight after work with a stress test including shadows and the objects system in place.
I have a fair system but i only get around 30-40fps(with shadows) and would be interested in seeing other peoples fps.
For those curious, my specs are:
AMD Athlon XP 2800+
2G 3200 DDR Memory
512MB Ati HD2600 Pro
"They say beer will make me dumb / It are go good with pizza" - Psychostick