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Dark Physics & Dark A.I. & Dark Dynamix / Dark Physics for world collisions

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Phoenix King
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: United States
Posted: 23rd Nov 2008 23:57
I'm considering buying Dark Physics because the collision detection in DarkBASIC Pro isn't sufficient for detecting whether I collide with a large .X world object. Would Dark Physics solve this problem without slowing down the game significantly? Also, I might buy Dark A.I. with it, but it looks like it only works with entities in FPS games and such. I'm making a space shooter, so could I use Dark A.I. for the enemy spaceships?
Thanks.

Play my games made with Game Maker at http://www.yoyogames.com/members/pichupower2
StevetS
20
Years of Service
User Offline
Joined: 19th May 2004
Location:
Posted: 24th Nov 2008 14:02
If its just the collision you're having trouble with why not try sparky's collision - very fast and accurate (and free!).

Search the DLL forums for latest versions, tutorials, etc.



roka
16
Years of Service
User Offline
Joined: 2nd Apr 2008
Location:
Posted: 24th Nov 2008 19:48
i use http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5 for all colision for my gun bullets
and use Dark Physics for my character controler

Roka The French Boy
Phoenix King
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: United States
Posted: 30th Dec 2008 02:04
Thanks for all your help. I know it's a while after I posted this, but I just got DarkPHYSICS, and I have a stupid question. I know how collisions work with rigid bodies, but what if I make the world object a rigid body, and leave the spaceship as a normal object? Because when I make the spaceship a rigid body, it just falls and explodes due to the physics gravity. So: how do I do it?

Play my games made with Game Maker at http://www.yoyogames.com/members/pichupower2

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