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FPS Creator X10 / [LOCKED] My Questions (the only thread I'll ever make)

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fps somewhat new user
User Banned
Posted: 24th Nov 2008 01:27
1st Question:

How can I make custom bars on screen? For example, how would I have the bar that represents health be entirely blue, and then fade to red when the character runs out of health?

2nd Question:

How can I make my characters run? Is there a script for it, or what?
In addition to speed, I want it to look like the entity is actually running.

Tom
Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 24th Nov 2008 20:12
2 - I guess it has to do with animation. So you have to do an animation wich runs.

Signature erased for being too cool.
The Next
Web Engineer
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Location: United Kingdom
Posted: 24th Nov 2008 23:15
1- Yes that is done in the build game area

2- Yes that is entirely possible and also quite easy with scripting

fps somewhat new user
User Banned
Posted: 25th Nov 2008 01:27
O.K Jason Brook, thanks. Do you know any scripts for running? Also, could you tell me where, and how to load in custom health bars?

Tom
Uthink
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Location: State of Confusion
Posted: 25th Nov 2008 08:01
I think you have to do both, have a script dedicated to running. And have an animation sequence that looks like real running motion and not just fast walking.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
The Next
Web Engineer
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Location: United Kingdom
Posted: 25th Nov 2008 13:25
I dont know of any scripts and dont have the time at the moment to write you one myself maybe you should try emailing some people about it maybe they can help.

As for the custom health bars you just goto FIlE>>BUILD GAME

then you goto the "level settings" tab

click edit next to global script box

Change the bars you want to the images you have made quite easy you will get the idea.

fps somewhat new user
User Banned
Posted: 26th Nov 2008 19:59
Thank you so much Jason!

Tom
fps somewhat new user
User Banned
Posted: 27th Nov 2008 06:26
Hey everyone, what's up? It's around my bedtime =P (12:25) so I'd better sign off, but I just want to wish everyone a happy Thanksgiving, and may God bless you all.

Tom
fps somewhat new user
User Banned
Posted: 27th Nov 2008 06:43
I also have another question: Have you noticed how in some games, you will look out and you will see a backdrop? With mountains and trees, or just houses and churches? How can I put that into my game?

Tom
Uthink
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Location: State of Confusion
Posted: 28th Nov 2008 16:35 Edited at: 28th Nov 2008 16:36
Do it with the skybox. Then just put barriers around your level so that the player can't actually try to walk to those mountains or distant buildings.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
The Next
Web Engineer
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Location: United Kingdom
Posted: 28th Nov 2008 18:49
The sky box can be changed by going to build game settings and editing the global script its all in there you will get the idea.

fps somewhat new user
User Banned
Posted: 29th Nov 2008 06:29
Another problem. I try to test the game, I even tried to build my game, but what happens is nothing happens except for the screen showing up. Then it waits for about 30 seconds, and then it says "the application has encountered an error and needs to close. Extra Debug Info 0,0" Help!

Tom
fps somewhat new user
User Banned
Posted: 4th Dec 2008 01:52
Oh, and do you know where I can get some free skyboxes?

Tom
Uthink
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Location: State of Confusion
Posted: 4th Dec 2008 03:26
Should find some here...

http://www.fpsfree.com/downloads.htm

http://skymatter.thegamecreators.com/

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
fps somewhat new user
User Banned
Posted: 5th Dec 2008 23:10
Oh thanks man, those links are great!

Tom
fps somewhat new user
User Banned
Posted: 7th Dec 2008 19:56
I'm considering buying the fantasy pack, is anyone else?

Tom
Uthink
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Location: State of Confusion
Posted: 8th Dec 2008 16:33
Somewhere along the way I picked up some freebie skyboxes. My next one will have to be custom made. I picked up a copy of Bryce 5.5 for free, so I'm hoping to generate the terrain I want with that, and then make a skybox. Hopefully!

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
fps somewhat new user
User Banned
Posted: 10th Dec 2008 22:19
fantasy pack, is it worth it?

Tom
TGPEG
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Location: Bristol, United Kingdom
Posted: 12th Dec 2008 21:03
If you're doing a fantasy game, yes.

[center]
fps somewhat new user
User Banned
Posted: 15th Dec 2008 01:34
Well duh, but is it actually any good?

Tom
fps somewhat new user
User Banned
Posted: 16th Dec 2008 01:27
Another question:
How can I make it so that a certain sound, or piece of music is played when a player is seen by an enemy?

Tom
fps somewhat new user
User Banned
Posted: 20th Dec 2008 20:57
How can I make it so that a certain sound, or piece of music is played when a player is seen by an enemy?

Tom
Tutelage Systems
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Posted: 23rd Dec 2008 02:01
Quote: "ow can I make it so that a certain sound, or piece of music is played when a player is seen by an enemy?"


If you "guestimate" properly you can use a sound zone, otherwise, you will need to wait for the source code to come out (if it does) and programmatically do it.

Jingle Fett
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Posted: 23rd Dec 2008 05:12 Edited at: 23rd Dec 2008 06:02
I think with scripting it should be possible...

H.K.
http://fpscx10.mygoo.org/index.htm?sid=b9908f90a6ff35bbc42ee87032e4f3e0
Tutelage Systems
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Posted: 23rd Dec 2008 05:52
Jingle, as yes, I always forget about scripting.

Look at the "scriptbank\people" scripts, especially ones like "cautious.fpi" which you can open in notepad

Jingle Fett
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Posted: 23rd Dec 2008 05:58
If one wants to create one from scratch, I think these commands might help...

ISDARKAISEEING ISDARKAISEEING is true if a character using DarkAI can see the player
SOUND=X plays a sound specified by the X filename. Use $0 to specify soundest

I haven't written scripts before, but I imagine you'd just link these two so that if ISDARKAISEEING is true, SOUND=X. I think it'd be a pretty easy and short script to write..

H.K.
http://fpscx10.mygoo.org/index.htm?sid=b9908f90a6ff35bbc42ee87032e4f3e0
SikaSina Games
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Location: Reading, UK
Posted: 23rd Dec 2008 10:51
That's exactly what you do, but you need a trigger animation too otherwise he'll just stand there firing instead of roaring (like the Magnason)

-FCV

fps somewhat new user
User Banned
Posted: 23rd Dec 2008 22:25
O.K, I think I'll use a sound zone.
For the sound zone, do you have to extend the box?
Or once the main character steps in the sound zone, will the song just play all the way to the end?

Tom
fps somewhat new user
User Banned
Posted: 2nd Jan 2009 20:23
happy new year everybody!
I still need help!

Tom
Uthink
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Posted: 4th Jan 2009 15:23
I believe you need to extend the box. Hence the name zone rather than switch.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
Rampage
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Location: New Zealand
Posted: 5th Jan 2009 00:18
Hmmm. No offensive. But you could read the manual. All this stuff is in the community guide as well


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
fps somewhat new user
User Banned
Posted: 5th Jan 2009 02:12
Thanks for the help, Rampage.
How do I extend the sound zone?

Tom
fps somewhat new user
User Banned
Posted: 9th Jan 2009 01:32
people, I need help!

Tom
Uthink
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Posted: 9th Jan 2009 03:38
For heaven's sake stop being lazy and look at page 47 in the manual.

"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson
fps somewhat new user
User Banned
Posted: 12th Jan 2009 00:45
for heaven's sake, stop being such a butt fudge!

Tom
Jingle Fett
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Posted: 12th Jan 2009 03:04 Edited at: 12th Jan 2009 03:05
Listen. I'm going to give you some friendly advice, so don't take it the wrong way. But your laziness coupled with the childish (honestly, butt fudge?) way you appear to get when you don't or do get exactly what you want drives forum members to ignore you. If you can't make the effort to to read some of the standard reading material, how can you expect people to make the same effort for you? If you look around and can't find something, fine that's one thing. But not bothering to read it at all and getting upset when people point you in the right direction, is quite another. Politeness goes a long way too. Uthink gave you a perfectly reasonable answer, page 47 explains zone markers.

The reason I'm telling you this is because the more of these type of questions that you ask combined with your reactions, there's a very real chance that people will start simply ignoring you (it's happening already--twice you've had to remind everyone that you still need help). I do hope you listen because I think everyone wants a constructive and productive forum, not one where certain people are ignored and stuff like that. It's unnecessary tension...

A picture says a thousand words.
-- H.K. --
http://x10.themodelcreators.co.uk/
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 12th Jan 2009 15:08
Quote: "for heaven's sake, stop being such a butt fudge!"


*sigh*

I mean, why? Another one gets a slap.

Nickydude
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Posted: 12th Jan 2009 15:09
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