Quote: "Does anyone know a god way to posistion the limb?"
Read the AUP no religious debates!!! j/k
Did you try add Limb & offset limb?
http://forum.thegamecreators.com/?m=forum_view&t=81859&b=1
from Kayl669 in the thread...
Use the limb commands to attach your gun.
Here's how it is done:
First we load a model->
LOAD OBJECT Filename, Object Number
Second, we need to make the gun model from a mesh object using one of the mesh commands->
MAKE MESH FROM OBJECT Mesh Number, Object Number
Finally, we can attach the gun mesh using one of the limb commands->
ADD LIMB Object Number, Limb Number, Mesh Number
(The object number above refers to the character model, the mesh number refers to the gun mesh created in step #2)
You may have to fine tweak the position using the "OFFSET LIMB" limb command. I hope that this helps
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ADD LIMB
This command will create a new limb from a specified mesh and add it to an existing 3D object. Limbs can only be added sequentially, so you must ensure you specify a new limb number that immediately follows an existing limb. The parameters should be specified using integer values. When a limb is added to a 3D object, it will not have a place in the object hierarchy. You can position the limb in the object hierarchy using the LINK LIMB command. Do not confuse LINK LIMB with OFFSET LIMB which sets the actual 3D position of the limb within the object.
Syntax
ADD LIMB Object Number, Limb Number, Mesh Number
OFFSET LIMB
This command will change the relative position of the specified limb within the 3D object. The position of the limb is always offset from the main coordinates of the 3D object and from any parent limbs. Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. The object and limb parameters should be specified using integer values. The offset parameters should be specified using real numbers.
Syntax
OFFSET LIMB Object Number, Limb Number, X, Y, Z
OFFSET LIMB Object Number, Limb Number, X, Y, Z, Bounds Flag
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Also... may be of interest
This thread may hold some answers for you.
Read into the thread, it starts off asking something different but the posts cover a variety of info.
for eg.
Quote: "Any limb past the root limb in an object is positioned relative to its parent (prior) limb. So, if limb 0 (root limb) is at position 4,4,4 and limb 1 is at 5,5,5... then limb 1's "world space coordinates" would actually be 9,9,9.
"
"When I look at that square... I wish FPSC noobs would stay on their side of the forums and stop polluting these boards." - Benjamin