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FPSC Classic Product Chat / Timer lights and characters

Author
Message
Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 25th Nov 2008 21:39
I've worked out how to turn lights off and to turn them back on after x amount of time, but what I'm trying to work out is how to make a character appear when the lights come back on. Now I tried spawn delay but that didn't seam to work. Can anyone help me out with this problem thanks
johne5
15
Years of Service
User Offline
Joined: 27th Oct 2008
Location: Denver, CO
Posted: 25th Nov 2008 22:54
You might want to think about killing the character when the light turns off, then spawn delay time to match the lights time when it turns back on.

my forum (just started it)
http://www.johne5.com
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 26th Nov 2008 14:56
What you might need to consider also(johne5's suggestion is ok)is the set it to not spawn at start and set it to Spawn After Delay:Yes and in the light script put in this line after it turns on


I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 26th Nov 2008 19:09
That sounds interesting I might give that a try. I'll let you know if it works Thanks
Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 26th Nov 2008 21:19
Sorry guys couldn't get to work
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 27th Nov 2008 03:46
can i see your script? and have the name of the entity/character you're trying to spawn?

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 3rd Dec 2008 13:54
The script doesn't work becuase there is a error

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