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3 Dimensional Chat / My HSC gun model

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Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 26th Nov 2008 01:46 Edited at: 26th Nov 2008 01:48
Eh, I am not a gun person, but that is what they labeled the gun as.. Anyways, I was testing Modo, and this is my first gun model in it. The program is excellent....

It is still a WIP, C&C welcome:



If I do not a gun person, why did I model a gun? It is easy and fun. Sure, I am not good, but it is still fun...

194 polygons, BOOYA! My highest detailed, low poly model.

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Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 26th Nov 2008 02:40 Edited at: 26th Nov 2008 02:40
Here is it textured and a quick render.



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Toasty Fresh
17
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Location: In my office, making poly-eating models.
Posted: 26th Nov 2008 04:20
It's pretty good, but the blockiness of the grip is pretty disgusting. 194 polys is more than low enough.

Alucard94
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Location: Stockholm, Sweden.
Posted: 26th Nov 2008 06:35
It's a cardboard cutout, and it's way too wide by the handle area and a bit on the main part of the gun as well.


Alucard94, the member of the future of the past.
Not_Maindric
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Location: Omaha, NE
Posted: 26th Nov 2008 07:20 Edited at: 26th Nov 2008 07:21
Heh, how did I know the critiques ahead of time?

Quote: "194 polys is more than low enough."

I love making low poly models, they are fun to mess with. =P

Anyone want to send me a pic of I should do next? I do not care what it is, as long as it is near the beginner level, and non-organic. I am running low on ideas of what I should test with....

Alucard94
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Location: Stockholm, Sweden.
Posted: 26th Nov 2008 07:27
What he meant is that it is too low poly, you could easily make it more detailed and less box-like without getting a super high poly count.
And I suggest fixing this model before you start on something else.


Alucard94, the member of the future of the past.
Not_Maindric
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Location: Omaha, NE
Posted: 26th Nov 2008 07:32
Quote: "What he meant is that it is too low poly, you could easily make it more detailed and less box-like without getting a super high poly count.
And I suggest fixing this model before you start on something else."


I was thinking on that, the main point of this model was to learn the interface of Modo, and it's features. There is still much for me to learn about it, and I barely know any of it...

On the poly, I was just commenting I love low poly, I dunno why. When things to high poly, it imitates real life way to much. I like keeping some form of fantasy in my game-play.

Alucard94
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Location: Stockholm, Sweden.
Posted: 26th Nov 2008 07:38
Quote: "On the poly, I was just commenting I love low poly, I dunno why. When things to high poly, it imitates real life way to much. I like keeping some form of fantasy in my game-play.
"

Yes but your model is too low poly basically, you could add a lot more detail and definition while still making it low poly. In general a gun model in a FPS is supposed to be somewhere 1000-3000 polygons and less if you don't have a FPS.


Alucard94, the member of the future of the past.
Not_Maindric
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Location: Omaha, NE
Posted: 26th Nov 2008 16:05 Edited at: 26th Nov 2008 16:06
Added a little more detail, and smoothed it a little, and played a little more with Modo's paint feature for the bump map. Here it is now...



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Not_Maindric
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Location: Omaha, NE
Posted: 26th Nov 2008 16:09 Edited at: 26th Nov 2008 16:09
Here it is without the bump, and in a quad view.



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Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 27th Nov 2008 11:20

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