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3 Dimensional Chat / Blender materials?

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Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 26th Nov 2008 11:46
Okay, I'm not sure if the mods will be too happy with me making another thread here, but if I can't figure this out sooner or later, I am going to punch in the freaking monitor.

My question is, how do you display a texture on a mesh in Blender? I've made a material, and assigned the texture to it, but the texture is not showing up on my model. When I switch the view type to 'textured' it just goes to a darker shade of gray.

Please, someone sort out this mess. Thanks in advance.

greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 27th Nov 2008 00:20
Hey mate, a material is not going to show with any procedural stuff you have done on it until you do a few things. You can either bake the procedural material to a texture, OR, you can set the GLSL shading ON in the viewport.

To bake the texture -

Select your model, go into edit mode (Tab), and press "U". Then, select "Unwrap Smart Projections". Press The big OK.

With the model selected, make a new 512x512 image in the image viewer/uv mapping window (ALT-N).

Now, with the model still selected and your mouse in the 3D view, press (CTRL-ALT-B) and select the 4th option, Texture.

Click it, and your blender material will bake to the image, and hence the mesh. Make the viewport textured and it should all be there.

ALTERNATIVELY....

You can also set the viewport GLSL on. This is a new feature in the 2.48 release that allows you to have pixel shaders running in the viewport. You will need a video card capable of it.

I dont have the latest version of Blender (???!?) so I don't have the feature, but if you navigate to the "GAME" menu on the top bar, then go down to a menu like Shading or Use Blender materials or something. Its a menu with another menu underneath it with a few options regarding shaders. See which one works through trial and error

Sorry that last bit isn't much help, my net is shaped so I can't get the latest version in a flash!

Hope that helped...

Greenlig

Blender3D - GIMP - WINXP - DBPro
Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 27th Nov 2008 03:15
Excellent, thanks for all of your help. I'll read in on it when I get home.

Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 27th Nov 2008 08:45
Okay, I have a single problem. In your second step, you say to bring it up you need to press ALT-N. When I press that, nothing happens.

greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 28th Nov 2008 01:40
You need to split the screen into two windows, and make one of them the image/uv editor...do you know how to do that?

You need to press alt-n in the UV window...not the 3D space...

Here, open this file...

It should open up with both the 3D viewport and the UV map screen.

Have a try with that.

Blender3D - GIMP - WINXP - DBPro

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Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 29th Nov 2008 02:12
Alright, I've tried that, but it took too long to load, and when I came back to my computer (went down the street to get some stuff), it crashed.

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