Quote: "If you're wanting to develop for XBox 360 and Zune, you're really tied to XNA, other game engines built upon DX9 will not work with it."
That is fine by me.
The $99 a year to develop for it is cool too.
I am only discovering this XNA stuff just now.
If you want to develop for Xbox 360 then...
1) Get
Visual C# 2008 Express Edition and the MSDN Express Library.
2) Get
XNA Game Studio 3.0
3) Pay the $99 annual fee for the
Premium Membership in the XNA® Creators Club.
So, for less than a hundred bucks you can publish your Xbox 360 games on Xbox LIVE!
Developing for the Xbox 360 is a step up for indies.
It really makes indies look like a AAA company with the big budgets, so I bet it will be quite successful.
If the other platforms don't adopt this same strategy, then I think MicroSoft will soon dominate the console market.
Just imagine the number of titles that will soon be available for the Xbox 360.
DarkGDK.NET is more for PC development isn't it?
Quote: "And I really want to know if we can use this library with xna"
Doesn't DarkGDK use C++ and the XNA use C#?