hi can anyone help with this , ive added the dark physics lib to the project ,include the header .
Is there some project settings i am missing .
anyway here`s the build output ..
------ Rebuild All started: Project: dark pysics test, Configuration: Release Win32 ------
Deleting intermediate and output files for project 'dark pysics test', configuration 'Release|Win32'
Compiling...
main.cpp
Linking...
darkphysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onDestroyDevice(void)" (?onDestroyDevice@DxFluidRenderer@@QAEXXZ)
darkphysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onLostDevice(void)" (?onLostDevice@DxFluidRenderer@@QAEXXZ)
darkphysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onResetDevice(struct IDirect3DDevice9 *)" (?onResetDevice@DxFluidRenderer@@QAEXPAUIDirect3DDevice9@@@Z)
darkphysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onCreateDevice(struct IDirect3DDevice9 *)" (?onCreateDevice@DxFluidRenderer@@QAEXPAUIDirect3DDevice9@@@Z)
darkphysics.lib(FluidUpdate.obj) : error LNK2001: unresolved external symbol "private: void __thiscall DxFluidRenderer::renderSurface(struct IDirect3DDevice9 *,struct D3DXMATRIX &,struct D3DXMATRIX &,float)" (?renderSurface@DxFluidRenderer@@AAEXPAUIDirect3DDevice9@@AAUD3DXMATRIX@@1M@Z)
C:Documents and SettingschunksMy Documentsc stuffdark pysics testReleasedark pysics test.exe : fatal error LNK1120: 5 unresolved externals
Build log was saved at "file://c:Documents and SettingschunksMy Documentsc stuffdark pysics testdark pysics testReleaseBuildLog.htm"
dark pysics test - 6 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
EDIT: fixed now , just set the compiler to ignore these libs , libcmtd, msvcrt, atls.
chunks
nvidia geforce 8600gt + amd athlon 64
windows xp pro.