I had this problem when i tried to test my sidescrolling shootem up from classic in Pro.
Basically in classic I'd textured the backdrop with a Star Field and then scrolled the texture. Then I'd made a new plain and positioned it just behind my player ship (z), textured it and used the scroll texture function but with the scroll speed abit faster than the backdrops. This gives a nice parralax type of effect.
Now in Pro Im having to use two plains with scrolling textures to get the same effect. I've not tried the skysphere yet. But as the camera is going to be fixed (well, at least for now) I dont think I really need to use the skyspere method.
So, if you want to, an easy way to get the effect is to make 2 Plains that are slightly bigger than the screen. Texture them, then use the scroll texture function.
Porl''