Quote: "if you have so many level editors why dont you post any?????? "
Well, mostly because they all suck... But they help me a little... If you want, I can upload a few to my website and let you know.
Quote: "Those 2d player physics are awesome, it could be smart to use the same method for image collision files, so you would have the collision image and a visual image. That way you can make a nice player physics engine."
I think you asked me on Youtube as "Bergice1" how the collision works (If that`s you)
The theory behind my collision is, that I have a dimension (pixel(640,480)) that defines every pixel on the screen. That`s where I import the image and check, which pixel is white. I it`s white, the dimension pixel(x,y) will be one, else zero. And when the player moves, I check if the player is on any of those dimensions, and if yes, I position it above the dimension.
So, to check every pixel on the screen, you could use Point(), but that would take about 3 hours. So the quickest solution I could think of, was to save the screen to a bitmap, and import the rgb values from there.
To your quote, yes, I could, but the collision works differently and would take a long time to set up. But if you want to do that, the code for it is in the top post.
TheComet
Peachy, and the Chaos of the Gems