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Dark Physics & Dark A.I. & Dark Dynamix / Techlord's List of Dark Behaviors for MMO Mobs...

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TechLord
21
Years of Service
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Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 2nd Dec 2008 08:21 Edited at: 12th Feb 2012 16:29
As a software developer, I'm more so infatuated with the concepts of networking, communications, multi-player features than any other game development subsystem. S3GP is serious about supporting One World, Multiple Interfaces. My strategy is to implement the Server/Client functionality of many popular protocols of the Internet Protocol Suite into S3GP. My intent was to use DarkNetworking to support all of the desired protocols, however, I've opted to use specialized 3rd party open source libraries for greater a feature-set and ultimately to simplify my programming life.

S3GP implements many well defined, mature, and popular internet protocols (click on Protocol to see the Wikipedia definition):

HLA/RTI - S3GP utilizes HLA RTI to merge multiple game world simulations into one in cyberspace, sharing both players and resources in real-time. I'm currently seeking a mature Open source Library to support HLA/RTI.

HTTP - HTTP is the foundation of data communication for for World Wide Web and it only makes sense that S3GP provides a robust HTTP Server/Client to interface to it. HTTP(S) is also the preferred method of static data file transfer. I've implemented cURL for HTTP Client and looking hard at Snorkel as an embedded HTTP Server solution.

Internet Relay Chat (IRC) & XMPP - S3GP supports uses both protocols to integrate real-time group-based chat and instant messaging into one cohesive service. S3GP provides internal bridge of communication that's hard-coded between the two protocols to allow seamless Instant messaging/Group chat communications. Additionally, S3GP provides these services along with a multiple text-based game engines and scripting console in its Shell.

SMS Messaging

SMTP & POP - Email services. Client side support is by provided by cURL.

SNMP - S3GP utilizes this protocol for alarm generation and logging.

SIP - S3GP utilizes this protocol to setup/tear-down between Server/Client.

RTP/RTCP/RSTP - S3GP utilizes these protocols to define a standardized packet format for delivering real-time Game State such as player input, player positional data, scene-graph data in addition to traditional Audio/Video Media.

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