As Bishop pointed out, compression is not a factor at runtime, just at loading time.
Data is always decompressed to memory for the program to be able to use it at runtime.
If you want the fastest loading time, avoid using the text format, since this needs to be parsed first (as text) by the loading program, and converted to binary prior to use. The binary variation practically needs to be loaded and used.
The zipped binary version needs some extra time while decompression takes place.
The export format on disk that you can get actually depends on the creating program. Not sure if 3DWS support those variations as do 3DSMax, Truespace, Fragmotion and others.
May the 3d force B with U