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Work in Progress / City Of Kings - A Leadwerks game

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General Reed
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Posted: 23rd Dec 2008 17:41
Indeed there is.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Tom J
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Posted: 23rd Dec 2008 18:00
I wouldn't say C++ is problematic at all, well not for me. Configuring it for MS Visual C++ was a bit confusing, but I'm fine with that now. I also reccomend it, providing of course you have the specs.

"Nothings perfect, and that's the problem with being a perfectionist."

General Reed
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Posted: 23rd Dec 2008 18:02
Yes due to the layout of leadwerks (Well what i can see from the help files), Its very simple to create an object etc, As apposed to doing the same thing in pure dx or ogl

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Sushi01
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Posted: 24th Dec 2008 07:42
Yo bergice, just gota fill in the face details and add clothing, hair etc etc tomorrow. Would have had the lowpoly done but I have been busy with work because of christmas time.

Have more updates soon.....

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bergice
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Posted: 24th Dec 2008 10:40
Nice!

Looks great, but we could/should setup the characters like this in LOD:

Far: Invisible
Mid: Low-poly
Close: High/Med-poly

Maybe you could add some extra detail to the civ and then send it to me and then i can see if i can make it low-poly

And again, good work!

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Hellblaze
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Posted: 8th Jan 2009 20:18
Update: The civillian model is almost to completion. should not be too much longer now
Sushi01
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Posted: 15th Jan 2009 02:34
Yo Bergice, I had been busy with lots of stuff, plus Mudbox wasnt working!! So I hade to get the latest version, anyhoo, here is a wip pic of the head so far, gota sculpt the rest of his body, basemesh is done. After I finish sculpt ill finally start on texturing. Sorry for the lack of updates....


www.ktt3d.com

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bergice
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Posted: 15th Jan 2009 11:03
Nice work!

It looks kind of high poly tough.

40000 Polys is too high, but i guess it can be lowered?

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Violent Pigeon
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Posted: 15th Jan 2009 18:13
Sculpting programs generally are used to create normal maps to put on meshes. So no poly worrys.


bergice
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Posted: 15th Jan 2009 19:45
Oh, didnt know that

Then i guess that explains why you started making a new face

I am ready to get the model now, just trying out stuff with other character models meanwhile.

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Deathead
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Posted: 15th Jan 2009 21:40
Quote: "Sculpting programs generally are used to create normal maps to put on meshes. So no poly worrys.
"

Well considering he is using the basic head idea then the normal map would look extremely weird. So I'd say put more detail into the head low-poly first then normal map.



Seppuku Arts
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Posted: 15th Jan 2009 22:34
Usually with sculpting tools you may create the foundations for a head mesh, with the right polygon flow, then sculpt the extra details, which would be converted into a normal map. The reason being, the head mesh would provide more structure and would look better in a game situation as well as the render. Though people do have the talent to make a decent looking head from a sphere in Mudbox and Zbrush, but not the best route I think for a game modeller.

Or at least from the way I look at it, but if you can make it look good enough with the normal mapped lower poly version, then I'm sure it won't matter. But I think the better route is one to aim for. (Just as a bit of critique)



Anyway, bergice, it's looking good, I am glad to see some Leadwerks games getting out there - have you got some gameplay elements being built up? It'd be cool to see what elements you're introducing in action.

Sushi01
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Posted: 15th Jan 2009 23:28
Quote: "Well considering he is using the basic head idea then the normal map would look extremely weird. So I'd say put more detail into the head low-poly first then normal map."


I have an updated low-poly basemesh. I just havent posted it.
Sushi01
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Posted: 16th Jan 2009 08:16 Edited at: 16th Jan 2009 09:37
An update on the civilian, working to get him done, because I know Bergice has been waiting for this model to test in leadwerks. Have lots of tweaking to do on the face anatomy, as well as the shirt, plus of course, sculpt pants etc......

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Sushi01
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Posted: 16th Jan 2009 08:18
Basemesh for those who care.

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bergice
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Posted: 16th Jan 2009 12:21
Quote: "It'd be cool to see what elements you're introducing in action. "


Not yet, need to work some more one it, but Hellblaze and me have been talking alot about gameplay and design.

And its looking good Sushi, hope you get finished soon.

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Seppuku Arts
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Posted: 16th Jan 2009 13:36
Fairplay Bergice.


Looking good Sushi, I'm sure that will eliminate any concerns.

Sushi01
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Posted: 17th Jan 2009 05:44 Edited at: 17th Jan 2009 05:51
Quote: "Looking good Sushi, I'm sure that will eliminate any concerns."


Seppuku Arts thank you.

A little update, should have him done by this weekend.

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Alucard94
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Posted: 17th Jan 2009 12:30
I think you overdid the wrinkles on the back and in the crotch area.


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bergice
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Posted: 17th Jan 2009 15:35
If its normal map then i think not.

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Sushi01
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Posted: 17th Jan 2009 15:58 Edited at: 17th Jan 2009 15:58
Quote: "I think you overdid the wrinkles on the back and in the crotch area."


Yea im gona randomize that and tone it down a bit. Its too pronounced and symetrical(spelling ).
Stig Design Stig Magne
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Posted: 18th Jan 2009 06:03
bergice = Nicce Project
kult prosjekt hvordan er de leedwerks greia har bare brukt DBC å 3dsMax9 så men har faktisk vurdert den så bar e lurte
+ kult å se noen norske her Endelig

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Sushi01
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Posted: 18th Jan 2009 07:37
just a quick Low-Poly with a quick base texture and normal slapped on for expiramental purposes.....

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Sushi01
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Posted: 18th Jan 2009 07:41
Another

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nackidno
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Posted: 18th Jan 2009 10:15 Edited at: 18th Jan 2009 10:16
I don't like the collar part very much. It looks wierd.

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
bergice
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Posted: 18th Jan 2009 18:48
Quote: "kult prosjekt hvordan er de leedwerks greia"


Du kan programmere det i C++, BlitzMax og C# tror jeg, det følger med masse tools og tutorials og har veldig fin grafikk


Good work Sushi, but if thats the high poly, could you make him some real hair?

The low poly doesnt need this tough.

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Sushi01
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Posted: 18th Jan 2009 21:49 Edited at: 18th Jan 2009 22:00
Quote: "I don't like the collar part very much. It looks wierd."


Ey thanks for pointing that out for me.....

Quote: "Good work Sushi, but if thats the high poly, could you make him some real hair?

The low poly doesnt need this tough."


Its actually the low poly. Its still a WIP, I just wanted to see how the normals looked real quick, nothin special. Should be done with texturing when I get home from work tonight.
Hellblaze
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Posted: 19th Jan 2009 04:33
dude, nice Civilian model lol
Xenocythe
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Posted: 19th Jan 2009 07:35
Yeah, that's a great 3D model you have there! Looks very professional!

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Sushi01
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Posted: 20th Jan 2009 22:03
Quote: "Yeah, that's a great 3D model you have there! Looks very professional!"


Hey thanks Xenocyth, I would have had it done long time ago, but you know, work, girlfriend, u kno how it goes.

This model is ready Bergice, ill upload it to fileshare and email you the link. Starting on Orc.
bergice
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Posted: 20th Jan 2009 22:34 Edited at: 20th Jan 2009 22:35
Great!!

I will be waiting.


--UPDATE--

I have started on the in-game menu system!
So far you can enter the menu in-game, go to options, continue game or exit your game. Also a few new models has been made.

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Alucard94
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Posted: 20th Jan 2009 22:51
The model looks good.


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Sushi01
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Posted: 21st Jan 2009 04:30
Quote: "The model looks good. "


Thanks Alucard, finally pressuring myself to continue working on City of Kings. Been so busy with personal stuff.

Here is a profile of the Civilian.....

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bergice
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Posted: 21st Jan 2009 14:04
Thanks for the mail!

Looks awesome, i will take a look at it.

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bergice
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Posted: 8th Feb 2009 21:38
Ok, got my new computer and i have been working on setting it up and installing leadwerks and other stuff, so now the project is back in business

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Xsnip3rX
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Posted: 20th Apr 2009 07:23
updates?

zapakitul
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Posted: 20th Apr 2009 11:45
Nice to see you are still working on it Bergice! Good luck
bergice
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Posted: 20th Apr 2009 22:03
Updates will hopefully come soon.
But we need to do some more general work on it first, and we may make a new wip since it has changed so much.

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