Hello all.
I was looking at Jon's models:
http://forum.thegamecreators.com/?m=forum_view&b=3&t=120707&p=0
And I was wondering what are the steps taken to make models such as these?
I assume its this:
1. Model lower poly character.
2. UV map the model.
3. Bring it to ZBrush/Mudbox and subdivide, sculpt high poly detail.
4. Export normal map (or is diffuse also exported?).
5. Add normal map to low poly model in the 3D modelling app.
6. Paint the texture
7. Apply finished texture to the low poly model (from step 5)
8. Export model for game.
Is this correct, or am I missing something (or am I mixing up the steps)?
Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu